Web based computer games as an educational tools

Mapping the Malaysian surrounding issues

Roslina Ibrahim, Azizah Jaafar

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

The advancement of computer and web technology has enabled the growth of one of the most popular application nowadays: online computer games. Thousands of online games are available on the internet consists of different genre, graphics and patterns which enable gamers around the world play their favourite games alone or simultaneously. The engagement and immersion provided by games is no doubt is very high. For this matter, the games should be exploited as a medium for teaching and learning because we may never have experienced same level of engagement in our conventional teaching and learning medium among our students. However, designing and developing educational computer games is a multidisciplinary activity involving computer expert, educational expert, art designers and story creator. Therefore, the process of creating such games is never be easy especially if we want to achieved something the best in terms of good game play and by the same time gaining lot of learning benefits. This study will define the issues and elements needed in this multidisciplinary activity. This will be as a guide in the design and development of an online computer games for teaching and learning purposes.

Original languageEnglish
Title of host publicationProceedings - International Symposium on Information Technology 2008, ITSim
Volume2
DOIs
Publication statusPublished - 2008
EventInternational Symposium on Information Technology 2008, ITSim - Kuala Lumpur
Duration: 26 Aug 200829 Aug 2008

Other

OtherInternational Symposium on Information Technology 2008, ITSim
CityKuala Lumpur
Period26/8/0829/8/08

Fingerprint

Computer games
Teaching
Internet
Students

ASJC Scopus subject areas

  • Artificial Intelligence
  • Information Systems
  • Control and Systems Engineering
  • Electrical and Electronic Engineering

Cite this

Ibrahim, R., & Jaafar, A. (2008). Web based computer games as an educational tools: Mapping the Malaysian surrounding issues. In Proceedings - International Symposium on Information Technology 2008, ITSim (Vol. 2). [4631730] https://doi.org/10.1109/ITSIM.2008.4631730

Web based computer games as an educational tools : Mapping the Malaysian surrounding issues. / Ibrahim, Roslina; Jaafar, Azizah.

Proceedings - International Symposium on Information Technology 2008, ITSim. Vol. 2 2008. 4631730.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ibrahim, R & Jaafar, A 2008, Web based computer games as an educational tools: Mapping the Malaysian surrounding issues. in Proceedings - International Symposium on Information Technology 2008, ITSim. vol. 2, 4631730, International Symposium on Information Technology 2008, ITSim, Kuala Lumpur, 26/8/08. https://doi.org/10.1109/ITSIM.2008.4631730
Ibrahim R, Jaafar A. Web based computer games as an educational tools: Mapping the Malaysian surrounding issues. In Proceedings - International Symposium on Information Technology 2008, ITSim. Vol. 2. 2008. 4631730 https://doi.org/10.1109/ITSIM.2008.4631730
Ibrahim, Roslina ; Jaafar, Azizah. / Web based computer games as an educational tools : Mapping the Malaysian surrounding issues. Proceedings - International Symposium on Information Technology 2008, ITSim. Vol. 2 2008.
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