Visual culling techniques for geometric processing in walkthrough application

Mohd Shahrizal Sunar, Tengku Mohd Tengku Sembok, Abdullah Mohd. Zin

Research output: Contribution to journalArticle

1 Citation (Scopus)

Abstract

Virtual reality is a modern approach for problem solving and strategy planning. It saves cost and time for production. Virtual walkthrough application allows users to navigate and absorb in the generated 3D environment with computer graphics assistance. Virtual reality engine is the most important component in virtual reality system. The basic element in virtual reality engine is graphics display. Nevertheless, on the system development where 3D graphics is necessary, there is a conflict between realistic and real time. This paper illustrates the implementation of visual culling techniques such as view frustum culling, back face culling and occlusion culling in the virtual walkthrough application. With the visual culling techniques implemented in the proposed virtual walkthrough system works in real time mode without scarifying realism factor.

Original languageEnglish
Pages (from-to)421-427
Number of pages7
JournalJournal of Computational Information Systems
Volume2
Issue number1
Publication statusPublished - Mar 2006

Fingerprint

Virtual reality
Processing
Engines
Computer graphics
Display devices
Planning
Costs

Keywords

  • Interactive rendering
  • Virtual walkthrough
  • Visibility culling

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Visual culling techniques for geometric processing in walkthrough application. / Sunar, Mohd Shahrizal; Sembok, Tengku Mohd Tengku; Mohd. Zin, Abdullah.

In: Journal of Computational Information Systems, Vol. 2, No. 1, 03.2006, p. 421-427.

Research output: Contribution to journalArticle

Sunar, Mohd Shahrizal ; Sembok, Tengku Mohd Tengku ; Mohd. Zin, Abdullah. / Visual culling techniques for geometric processing in walkthrough application. In: Journal of Computational Information Systems. 2006 ; Vol. 2, No. 1. pp. 421-427.
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