Virtual reality balance games to improve lower limb function among adults with chronic stroke

Devinder Kaur Ajit Singh, Nor Azlin Mohd Nordin, Noorazah Abd Aziz, Siti Norfadilah Abu Zarim, Lim Beng Kooi, Soh Li Ching

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Background & Aim: The objective of the study was to evaluate the effectiveness of virtual reality games in addition to standard physiotherapy in improving lower limb function among adults with chronic stroke. Method: This experimental study involved six weeks of VR balance games in addition to standard physiotherapy versus only standard physiotherapy performed in community stroke rehabilitation centers. Results: Twenty eight participants with chronic stroke participated in this study. The results showed a significant main effect of time on functional mobility measure, F (1,26)=5.83, p=0.02 and lower limb strength; F (1,26)=13.50, p=0.001. This result indicates that there was a significant improvement in both groups after six weeks of intervention. The results showed no significant (p>0.05) differences in functional mobility measure, lower limb muscle strength and gait speed between the groups after six weeks of intervention. However, the experimental group had a higher percentage of improvement in functional mobility measure, lower limb muscle strength and gait speed. Conclusion: Virtual reality games can be practiced in an addition to standard physiotherapy to improve lower limb function among adults with chronic stroke.

Original languageEnglish
Title of host publicationi-CREATe 2013 - International Convention on Rehabilitation Engineering and Assistive Technology, in Conjunction with SENDEX 2013
Publication statusPublished - 2013
Event7th International Convention on Rehabilitation Engineering and Assistive Technology, i-CREATe 2013, in Conjunction with SENDEX 2013 - Gyeonggi-do
Duration: 29 Aug 201331 Aug 2013

Other

Other7th International Convention on Rehabilitation Engineering and Assistive Technology, i-CREATe 2013, in Conjunction with SENDEX 2013
CityGyeonggi-do
Period29/8/1331/8/13

Fingerprint

Physical therapy
Virtual reality
Muscle
Patient rehabilitation

Keywords

  • Chronic stroke
  • Lower limb function
  • Virtual reality

ASJC Scopus subject areas

  • Software

Cite this

Ajit Singh, D. K., Mohd Nordin, N. A., Abd Aziz, N., Zarim, S. N. A., Kooi, L. B., & Ching, S. L. (2013). Virtual reality balance games to improve lower limb function among adults with chronic stroke. In i-CREATe 2013 - International Convention on Rehabilitation Engineering and Assistive Technology, in Conjunction with SENDEX 2013

Virtual reality balance games to improve lower limb function among adults with chronic stroke. / Ajit Singh, Devinder Kaur; Mohd Nordin, Nor Azlin; Abd Aziz, Noorazah; Zarim, Siti Norfadilah Abu; Kooi, Lim Beng; Ching, Soh Li.

i-CREATe 2013 - International Convention on Rehabilitation Engineering and Assistive Technology, in Conjunction with SENDEX 2013. 2013.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ajit Singh, DK, Mohd Nordin, NA, Abd Aziz, N, Zarim, SNA, Kooi, LB & Ching, SL 2013, Virtual reality balance games to improve lower limb function among adults with chronic stroke. in i-CREATe 2013 - International Convention on Rehabilitation Engineering and Assistive Technology, in Conjunction with SENDEX 2013. 7th International Convention on Rehabilitation Engineering and Assistive Technology, i-CREATe 2013, in Conjunction with SENDEX 2013, Gyeonggi-do, 29/8/13.
Ajit Singh DK, Mohd Nordin NA, Abd Aziz N, Zarim SNA, Kooi LB, Ching SL. Virtual reality balance games to improve lower limb function among adults with chronic stroke. In i-CREATe 2013 - International Convention on Rehabilitation Engineering and Assistive Technology, in Conjunction with SENDEX 2013. 2013
Ajit Singh, Devinder Kaur ; Mohd Nordin, Nor Azlin ; Abd Aziz, Noorazah ; Zarim, Siti Norfadilah Abu ; Kooi, Lim Beng ; Ching, Soh Li. / Virtual reality balance games to improve lower limb function among adults with chronic stroke. i-CREATe 2013 - International Convention on Rehabilitation Engineering and Assistive Technology, in Conjunction with SENDEX 2013. 2013.
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