Virtual hand modeling and simulation based on unity 3D

Research output: Contribution to journalArticle

3 Citations (Scopus)

Abstract

In virtual environments, virtual hand is an important avatar for user in direct user interaction technique. Direct user interaction provided an intuitive and natural interaction between user and computer, it is an interaction technique widely used in virtual reality application such as virtual assembly, virtual training system, sketching, virtual object manipulation and so on. This paper presents the modeling of a virtual hand model consists of three layer model which are hand shape, skeleton and skin. Virtual hand is built upon the anatomic structure of the human hand and enhanced visual realism by applying texture mapping. The whole modeling process is done by using 3ds Max software. We also present virtual hand simulation controlled by 5DT Data Glove in Unity 3D. Unity 3D is a game development software and it is also suitable for virtual reality application development. The virtual hand is imported in Unity3D and is programmed with C# language in Visual Studio. The current gesture performed by user can be determined by using 5DT Data Glove SDK, data is collected from the data glove and grasping and releasing simulation is performed in Unity3D. Finally, this paper also demonstrates the data collection process from flock of bird tracking device.

Original languageEnglish
Pages (from-to)1044-1049
Number of pages6
JournalInternational Review on Computers and Software
Volume6
Issue number6
Publication statusPublished - 2011

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Virtual reality
Studios
Birds
Software engineering
Skin
Textures

Keywords

  • Unity 3D
  • Virtual grasping
  • Virtual hand

ASJC Scopus subject areas

  • Computer Science(all)

Cite this

Virtual hand modeling and simulation based on unity 3D. / Meng Chun, Lam; Arshad, Haslina.

In: International Review on Computers and Software, Vol. 6, No. 6, 2011, p. 1044-1049.

Research output: Contribution to journalArticle

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