Using educational games in learning introductory Programming

A pilot study on students' perceptions

Roslina Ibrahim, Azizah Jaafar

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)

Abstract

Studies of using games for learning have being widely discussed in various literatures. This is due to believes that educational games (EG) can offer many learning benefits such as motivation, engagement and fun. Learning Programming requires many skills such as logical thinking and problem solving as well as understanding of abstract concepts. As a result, many students found that Programming is a challenging subject which resulted in low motivation to study the subject. Thus, it is worth to study how educational games help to enhance our students learning attitude towards Programming. This paper will discuss on our pilot study of students' perceptions towards using educational games as their learning medium. Findings indicated that the attitude of most students are positive and they are also more motivated to learn Programming by using games compared to conventional method. Hopefully, this research provides some insights to understand our students' perceptions regarding educational games usage in their learning.

Original languageEnglish
Title of host publicationProceedings 2010 International Symposium on Information Technology - Visual Informatics, ITSim'10
Volume1
DOIs
Publication statusPublished - 2010
Event2010 International Symposium on Information Technology, ITSim'10 - Kuala Lumpur
Duration: 15 Jun 201017 Jun 2010

Other

Other2010 International Symposium on Information Technology, ITSim'10
CityKuala Lumpur
Period15/6/1017/6/10

Fingerprint

Students

Keywords

  • Educational games
  • Perceptions
  • Programming

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Information Systems

Cite this

Ibrahim, R., & Jaafar, A. (2010). Using educational games in learning introductory Programming: A pilot study on students' perceptions. In Proceedings 2010 International Symposium on Information Technology - Visual Informatics, ITSim'10 (Vol. 1). [5561414] https://doi.org/10.1109/ITSIM.2010.5561414

Using educational games in learning introductory Programming : A pilot study on students' perceptions. / Ibrahim, Roslina; Jaafar, Azizah.

Proceedings 2010 International Symposium on Information Technology - Visual Informatics, ITSim'10. Vol. 1 2010. 5561414.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ibrahim, R & Jaafar, A 2010, Using educational games in learning introductory Programming: A pilot study on students' perceptions. in Proceedings 2010 International Symposium on Information Technology - Visual Informatics, ITSim'10. vol. 1, 5561414, 2010 International Symposium on Information Technology, ITSim'10, Kuala Lumpur, 15/6/10. https://doi.org/10.1109/ITSIM.2010.5561414
Ibrahim R, Jaafar A. Using educational games in learning introductory Programming: A pilot study on students' perceptions. In Proceedings 2010 International Symposium on Information Technology - Visual Informatics, ITSim'10. Vol. 1. 2010. 5561414 https://doi.org/10.1109/ITSIM.2010.5561414
Ibrahim, Roslina ; Jaafar, Azizah. / Using educational games in learning introductory Programming : A pilot study on students' perceptions. Proceedings 2010 International Symposium on Information Technology - Visual Informatics, ITSim'10. Vol. 1 2010.
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