Using educational games for learning introductory programming

Initial study on students's perceptions

Roslina Ibrahim, Azizah Jaafar

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Studies of using games for learning have being widely discussed in various literatures. This is due to believes that educational games can offer many learning benefits such as highly motivated, engaging and fun. Learning Programming requires many skills such as logical thinking and problem solving as well as understanding of abstract concepts. As a result, many students found that Programming is a challenging subject which resulted in low motivation to study the subject. Thus, it is worth to study how educational games help to enhance our students learning attitude towards Programming. This paper will discuss our pilot study of students' perceptions towards using educational games as their learning medium. Findings indicated that the attitude of most students are positive and they are also more motivated to learn Programming by using games compared to conventional method. Hopefully, this research will enriches knowledge in understanding students' perceptions regarding educational games for learning, particularly in higher institutions.

Original languageEnglish
Title of host publicationProc. of the IADIS Int. Conf. Interfaces and Human Computer Interaction 2010, IHCI, Proc. of the IADIS Int. Conf. Game and Entertainment Technologies 2010, Part of the MCCSIS 2010
Pages53-60
Number of pages8
Publication statusPublished - 2010
EventIADIS Int. Conf. Interfaces and Human Computer Interaction 2010, IHCI, IADIS Int. Conf. Game and Entertainment Technologies 2010,GET, Part of the MCCSIS 2010 - Freiburg
Duration: 26 Jul 201030 Jul 2010

Other

OtherIADIS Int. Conf. Interfaces and Human Computer Interaction 2010, IHCI, IADIS Int. Conf. Game and Entertainment Technologies 2010,GET, Part of the MCCSIS 2010
CityFreiburg
Period26/7/1030/7/10

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Students

Keywords

  • Educational games
  • Perceptions
  • Programming

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Information Systems

Cite this

Ibrahim, R., & Jaafar, A. (2010). Using educational games for learning introductory programming: Initial study on students's perceptions. In Proc. of the IADIS Int. Conf. Interfaces and Human Computer Interaction 2010, IHCI, Proc. of the IADIS Int. Conf. Game and Entertainment Technologies 2010, Part of the MCCSIS 2010 (pp. 53-60)

Using educational games for learning introductory programming : Initial study on students's perceptions. / Ibrahim, Roslina; Jaafar, Azizah.

Proc. of the IADIS Int. Conf. Interfaces and Human Computer Interaction 2010, IHCI, Proc. of the IADIS Int. Conf. Game and Entertainment Technologies 2010, Part of the MCCSIS 2010. 2010. p. 53-60.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ibrahim, R & Jaafar, A 2010, Using educational games for learning introductory programming: Initial study on students's perceptions. in Proc. of the IADIS Int. Conf. Interfaces and Human Computer Interaction 2010, IHCI, Proc. of the IADIS Int. Conf. Game and Entertainment Technologies 2010, Part of the MCCSIS 2010. pp. 53-60, IADIS Int. Conf. Interfaces and Human Computer Interaction 2010, IHCI, IADIS Int. Conf. Game and Entertainment Technologies 2010,GET, Part of the MCCSIS 2010, Freiburg, 26/7/10.
Ibrahim R, Jaafar A. Using educational games for learning introductory programming: Initial study on students's perceptions. In Proc. of the IADIS Int. Conf. Interfaces and Human Computer Interaction 2010, IHCI, Proc. of the IADIS Int. Conf. Game and Entertainment Technologies 2010, Part of the MCCSIS 2010. 2010. p. 53-60
Ibrahim, Roslina ; Jaafar, Azizah. / Using educational games for learning introductory programming : Initial study on students's perceptions. Proc. of the IADIS Int. Conf. Interfaces and Human Computer Interaction 2010, IHCI, Proc. of the IADIS Int. Conf. Game and Entertainment Technologies 2010, Part of the MCCSIS 2010. 2010. pp. 53-60
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