Users’ experience in role-playing game

Measuring the player’s gameplay experience

Ibrahim Ahmad, Azizah Jaafar, Mohd Fairuz Iskandar, Tarisa Makina

Research output: Contribution to journalArticle

Abstract

This study is related to the users’ gaming experience which is gained through a set of users’ activities to play computer games. The activities are designed based on the features of games that are desired by the users. As a result, the RPG computer games have been designed and user gaming experience via questionnaire has been tested. There are seven constructs measuring the immersive, flow, competence, tension, challenge, positive affect and negative affect. The results showed the constructs that lead to positive values is indicated by the mean value for the user’s gaming experience is very good, and vice versa for the mean construct geared negative value.

Original languageEnglish
Pages (from-to)45-48
Number of pages4
JournalJurnal Teknologi
Volume77
Issue number19
DOIs
Publication statusPublished - 2015

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Computer games

Keywords

  • Game interface design
  • RPG
  • User experiences

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Users’ experience in role-playing game : Measuring the player’s gameplay experience. / Ahmad, Ibrahim; Jaafar, Azizah; Iskandar, Mohd Fairuz; Makina, Tarisa.

In: Jurnal Teknologi, Vol. 77, No. 19, 2015, p. 45-48.

Research output: Contribution to journalArticle

Ahmad, Ibrahim ; Jaafar, Azizah ; Iskandar, Mohd Fairuz ; Makina, Tarisa. / Users’ experience in role-playing game : Measuring the player’s gameplay experience. In: Jurnal Teknologi. 2015 ; Vol. 77, No. 19. pp. 45-48.
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