User-enjoyable learning environment based on Gamification elements

Research output: Chapter in Book/Report/Conference proceedingConference contribution

11 Citations (Scopus)

Abstract

The present conditions of human life are more comfortable than that in the past. A huge number of modern technologies are available today because of the rapid development of information technology, which contributes to the flourishing of human life. Such modern technologies have led to the creation of Gamification, which is a new approach in information technology. In this paper we review the literature on Gamification from different perspectives and then explore the key elements of Gamification that positively affect learning when applied to any application. In addition, we discuss how the effectiveness is influenced when the implementation of Gamification in enterprises is stopped. Finally, we present an overall figure to illustrate all of the elements of Gamification according to previous research and consequently make the learning more effective as well as build an enjoyable learning environment for students.

Original languageEnglish
Title of host publicationI4CT 2015 - 2015 2nd International Conference on Computer, Communications, and Control Technology, Art Proceeding
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages221-226
Number of pages6
ISBN (Print)9781479979523
DOIs
Publication statusPublished - 24 Aug 2015
Event2nd International Conference on Computer, Communications, and Control Technology, I4CT 2015 - Kuching, Sarawak, Malaysia
Duration: 21 Apr 201523 Apr 2015

Other

Other2nd International Conference on Computer, Communications, and Control Technology, I4CT 2015
CountryMalaysia
CityKuching, Sarawak
Period21/4/1523/4/15

Fingerprint

Information technology
Students
Industry

Keywords

  • Gamification
  • Gamification elements
  • userenjoyable environment

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Computer Networks and Communications
  • Computer Science Applications
  • Software

Cite this

Khaleel, F. L., Sahari @ Ashaari, N., Tengku Wook, T. S. M., & Ismail, A. (2015). User-enjoyable learning environment based on Gamification elements. In I4CT 2015 - 2015 2nd International Conference on Computer, Communications, and Control Technology, Art Proceeding (pp. 221-226). [7219570] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/I4CT.2015.7219570

User-enjoyable learning environment based on Gamification elements. / Khaleel, Firas Layth; Sahari @ Ashaari, Noraidah; Tengku Wook, Tengku Siti Meriam; Ismail, Amirah.

I4CT 2015 - 2015 2nd International Conference on Computer, Communications, and Control Technology, Art Proceeding. Institute of Electrical and Electronics Engineers Inc., 2015. p. 221-226 7219570.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Khaleel, FL, Sahari @ Ashaari, N, Tengku Wook, TSM & Ismail, A 2015, User-enjoyable learning environment based on Gamification elements. in I4CT 2015 - 2015 2nd International Conference on Computer, Communications, and Control Technology, Art Proceeding., 7219570, Institute of Electrical and Electronics Engineers Inc., pp. 221-226, 2nd International Conference on Computer, Communications, and Control Technology, I4CT 2015, Kuching, Sarawak, Malaysia, 21/4/15. https://doi.org/10.1109/I4CT.2015.7219570
Khaleel FL, Sahari @ Ashaari N, Tengku Wook TSM, Ismail A. User-enjoyable learning environment based on Gamification elements. In I4CT 2015 - 2015 2nd International Conference on Computer, Communications, and Control Technology, Art Proceeding. Institute of Electrical and Electronics Engineers Inc. 2015. p. 221-226. 7219570 https://doi.org/10.1109/I4CT.2015.7219570
Khaleel, Firas Layth ; Sahari @ Ashaari, Noraidah ; Tengku Wook, Tengku Siti Meriam ; Ismail, Amirah. / User-enjoyable learning environment based on Gamification elements. I4CT 2015 - 2015 2nd International Conference on Computer, Communications, and Control Technology, Art Proceeding. Institute of Electrical and Electronics Engineers Inc., 2015. pp. 221-226
@inproceedings{31f857c9a58e49e78c53ba83d4a7daab,
title = "User-enjoyable learning environment based on Gamification elements",
abstract = "The present conditions of human life are more comfortable than that in the past. A huge number of modern technologies are available today because of the rapid development of information technology, which contributes to the flourishing of human life. Such modern technologies have led to the creation of Gamification, which is a new approach in information technology. In this paper we review the literature on Gamification from different perspectives and then explore the key elements of Gamification that positively affect learning when applied to any application. In addition, we discuss how the effectiveness is influenced when the implementation of Gamification in enterprises is stopped. Finally, we present an overall figure to illustrate all of the elements of Gamification according to previous research and consequently make the learning more effective as well as build an enjoyable learning environment for students.",
keywords = "Gamification, Gamification elements, userenjoyable environment",
author = "Khaleel, {Firas Layth} and {Sahari @ Ashaari}, Noraidah and {Tengku Wook}, {Tengku Siti Meriam} and Amirah Ismail",
year = "2015",
month = "8",
day = "24",
doi = "10.1109/I4CT.2015.7219570",
language = "English",
isbn = "9781479979523",
pages = "221--226",
booktitle = "I4CT 2015 - 2015 2nd International Conference on Computer, Communications, and Control Technology, Art Proceeding",
publisher = "Institute of Electrical and Electronics Engineers Inc.",

}

TY - GEN

T1 - User-enjoyable learning environment based on Gamification elements

AU - Khaleel, Firas Layth

AU - Sahari @ Ashaari, Noraidah

AU - Tengku Wook, Tengku Siti Meriam

AU - Ismail, Amirah

PY - 2015/8/24

Y1 - 2015/8/24

N2 - The present conditions of human life are more comfortable than that in the past. A huge number of modern technologies are available today because of the rapid development of information technology, which contributes to the flourishing of human life. Such modern technologies have led to the creation of Gamification, which is a new approach in information technology. In this paper we review the literature on Gamification from different perspectives and then explore the key elements of Gamification that positively affect learning when applied to any application. In addition, we discuss how the effectiveness is influenced when the implementation of Gamification in enterprises is stopped. Finally, we present an overall figure to illustrate all of the elements of Gamification according to previous research and consequently make the learning more effective as well as build an enjoyable learning environment for students.

AB - The present conditions of human life are more comfortable than that in the past. A huge number of modern technologies are available today because of the rapid development of information technology, which contributes to the flourishing of human life. Such modern technologies have led to the creation of Gamification, which is a new approach in information technology. In this paper we review the literature on Gamification from different perspectives and then explore the key elements of Gamification that positively affect learning when applied to any application. In addition, we discuss how the effectiveness is influenced when the implementation of Gamification in enterprises is stopped. Finally, we present an overall figure to illustrate all of the elements of Gamification according to previous research and consequently make the learning more effective as well as build an enjoyable learning environment for students.

KW - Gamification

KW - Gamification elements

KW - userenjoyable environment

UR - http://www.scopus.com/inward/record.url?scp=84944386207&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84944386207&partnerID=8YFLogxK

U2 - 10.1109/I4CT.2015.7219570

DO - 10.1109/I4CT.2015.7219570

M3 - Conference contribution

AN - SCOPUS:84944386207

SN - 9781479979523

SP - 221

EP - 226

BT - I4CT 2015 - 2015 2nd International Conference on Computer, Communications, and Control Technology, Art Proceeding

PB - Institute of Electrical and Electronics Engineers Inc.

ER -