User acceptance of educational games: A revised unified theory of acceptance and use of technology (UTAUT)

Roslina Ibrahim, Azizah Jaafar

Research output: Contribution to journalArticle

7 Citations (Scopus)

Abstract

Educational games (EG) seem to have lots of potential due to digital games popularity and preferences of our younger generations of learners. However, most studies focus on game design and its effectiveness while little has been known about the factors that can affect users to accept or to reject EG for their learning. User acceptance research try to understand the determinants of information systems (IS) adoption among users by investigating both systems factors and users factors. Upon the lack of knowledge on acceptance factors for educational games, we seek to understand the issue. This study proposed a model of acceptance factors based on Unified Theory of Acceptance and Use of Technology (UTAUT). We use original model (performance expectancy, effort expectancy and social influence) together with two new determinants (learning opportunities and enjoyment). We will also investigate the effect of gender and gaming experience that moderate the proposed factors.

Original languageEnglish
Pages (from-to)551-557
Number of pages7
JournalWorld Academy of Science, Engineering and Technology
Volume77
Publication statusPublished - May 2011

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Information systems

Keywords

  • Educational games
  • Games acceptance
  • User acceptance model
  • UTAUT

ASJC Scopus subject areas

  • Engineering(all)

Cite this

User acceptance of educational games : A revised unified theory of acceptance and use of technology (UTAUT). / Ibrahim, Roslina; Jaafar, Azizah.

In: World Academy of Science, Engineering and Technology, Vol. 77, 05.2011, p. 551-557.

Research output: Contribution to journalArticle

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