Usability of educational computer game (Usa-ECG): Applying analytic hierarchy process

Hasiah Mohamed Omar, Azizah Jaafar

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

Evaluation technique for Educational Computer Games (ECG) known as PHEG (consist of 5 heuristics and 37 subheuristics) was developed based on the needs to evaluate the usability of Educational Computer Games (Usa-ECG). Heuristic based concept was used in the development of PHEG. The fundamental issue of PHEG is to help evaluators in evaluating ECG in order to detect Usa-ECG through formative evaluation. At the end of the ECG development, it should be able to integrate educational elements, content, multimedia and it is playable to users with pleasant interface. PHEG was developed through the involvement of expert and verified by prominent experts. To further explore the importance of PHEG, Analytic Hierarchy Process (AHP) was performed by 15 experts from various fields. Result shows that Interface heuristic (40.8%) is selected to be the most important heuristic in evaluating Usa-ECG. The second important heuristic is educational element (25.44%) followed by Content (14.57%), Playability (11.2%) and Multimedia (8%) heuristic.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Pages147-156
Number of pages10
Volume7067 LNCS
EditionPART 2
DOIs
Publication statusPublished - 2011
Event2nd International Visual Informatics Conference, IVIC 2011 - Selangor
Duration: 9 Nov 201111 Nov 2011

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume7067 LNCS
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other2nd International Visual Informatics Conference, IVIC 2011
CitySelangor
Period9/11/1111/11/11

Fingerprint

Educational Games
Computer games
Computer Games
Analytic hierarchy process
Analytic Hierarchy Process
Usability
Heuristics
Multimedia
Evaluation
Integrate
Evaluate

Keywords

  • educational computer games
  • evaluation
  • heuristics based
  • PHEG
  • usability of educational computer games

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

Cite this

Mohamed Omar, H., & Jaafar, A. (2011). Usability of educational computer game (Usa-ECG): Applying analytic hierarchy process. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (PART 2 ed., Vol. 7067 LNCS, pp. 147-156). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 7067 LNCS, No. PART 2). https://doi.org/10.1007/978-3-642-25200-6_15

Usability of educational computer game (Usa-ECG) : Applying analytic hierarchy process. / Mohamed Omar, Hasiah; Jaafar, Azizah.

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 7067 LNCS PART 2. ed. 2011. p. 147-156 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 7067 LNCS, No. PART 2).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Mohamed Omar, H & Jaafar, A 2011, Usability of educational computer game (Usa-ECG): Applying analytic hierarchy process. in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). PART 2 edn, vol. 7067 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), no. PART 2, vol. 7067 LNCS, pp. 147-156, 2nd International Visual Informatics Conference, IVIC 2011, Selangor, 9/11/11. https://doi.org/10.1007/978-3-642-25200-6_15
Mohamed Omar H, Jaafar A. Usability of educational computer game (Usa-ECG): Applying analytic hierarchy process. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). PART 2 ed. Vol. 7067 LNCS. 2011. p. 147-156. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); PART 2). https://doi.org/10.1007/978-3-642-25200-6_15
Mohamed Omar, Hasiah ; Jaafar, Azizah. / Usability of educational computer game (Usa-ECG) : Applying analytic hierarchy process. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 7067 LNCS PART 2. ed. 2011. pp. 147-156 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); PART 2).
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