Understanding hospitalized pediatric cancer patients’ activities for digital games design requirements

Irna Hamzah, Nordin Aliimran, Nadhirah Rasid, Hamidah Alias

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This research aims to understand activities performed by pediatric cancer patients at the pediatric oncology ward. The focus of this study is to identify activities performed by patients during their stay in the hospital. 10 parents/guardians of the patients were interviewed to collect the information and description of activities performed by patients under their care. A thematic analysis was conducted to analyze all collected and transcribed interviews. The result shows that pediatric cancer patients express either positive or negative feeling. This feeling is based on their actions in the ward. The consequences from this are alarming: pediatric cancer patients are in high stress and depressed which would not be good for their health. The understanding of their activities in the ward can be transformed into design requirements for designing patient support games. Moreover, designers and developers of games can refer to this finding to compare their current existing games for cancer patients to the actual of the activities performed by the patients.

Original languageEnglish
Title of host publicationAdvances in Visual Informatics - 5th International Visual Informatics Conference, IVIC 2017, Proceedings
PublisherSpringer Verlag
Pages552-558
Number of pages7
Volume10645 LNCS
ISBN (Print)9783319700090
DOIs
Publication statusPublished - 1 Jan 2017
Event5th International Visual Informatics Conference, IVIC 2017 - Bangi, Malaysia
Duration: 28 Nov 201730 Nov 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10645 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other5th International Visual Informatics Conference, IVIC 2017
CountryMalaysia
CityBangi
Period28/11/1730/11/17

Fingerprint

Game Design
Pediatrics
Cancer
Requirements
Game
Oncology
Health
Express

Keywords

  • Game design development
  • Pediatric cancer patients
  • Positive engagement
  • Qualitative research
  • Thematic analysis

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Hamzah, I., Aliimran, N., Rasid, N., & Alias, H. (2017). Understanding hospitalized pediatric cancer patients’ activities for digital games design requirements. In Advances in Visual Informatics - 5th International Visual Informatics Conference, IVIC 2017, Proceedings (Vol. 10645 LNCS, pp. 552-558). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10645 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-70010-6_51

Understanding hospitalized pediatric cancer patients’ activities for digital games design requirements. / Hamzah, Irna; Aliimran, Nordin; Rasid, Nadhirah; Alias, Hamidah.

Advances in Visual Informatics - 5th International Visual Informatics Conference, IVIC 2017, Proceedings. Vol. 10645 LNCS Springer Verlag, 2017. p. 552-558 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10645 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Hamzah, I, Aliimran, N, Rasid, N & Alias, H 2017, Understanding hospitalized pediatric cancer patients’ activities for digital games design requirements. in Advances in Visual Informatics - 5th International Visual Informatics Conference, IVIC 2017, Proceedings. vol. 10645 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10645 LNCS, Springer Verlag, pp. 552-558, 5th International Visual Informatics Conference, IVIC 2017, Bangi, Malaysia, 28/11/17. https://doi.org/10.1007/978-3-319-70010-6_51
Hamzah I, Aliimran N, Rasid N, Alias H. Understanding hospitalized pediatric cancer patients’ activities for digital games design requirements. In Advances in Visual Informatics - 5th International Visual Informatics Conference, IVIC 2017, Proceedings. Vol. 10645 LNCS. Springer Verlag. 2017. p. 552-558. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-70010-6_51
Hamzah, Irna ; Aliimran, Nordin ; Rasid, Nadhirah ; Alias, Hamidah. / Understanding hospitalized pediatric cancer patients’ activities for digital games design requirements. Advances in Visual Informatics - 5th International Visual Informatics Conference, IVIC 2017, Proceedings. Vol. 10645 LNCS Springer Verlag, 2017. pp. 552-558 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
@inproceedings{506d71be79294a2babdbadcc33ebc964,
title = "Understanding hospitalized pediatric cancer patients’ activities for digital games design requirements",
abstract = "This research aims to understand activities performed by pediatric cancer patients at the pediatric oncology ward. The focus of this study is to identify activities performed by patients during their stay in the hospital. 10 parents/guardians of the patients were interviewed to collect the information and description of activities performed by patients under their care. A thematic analysis was conducted to analyze all collected and transcribed interviews. The result shows that pediatric cancer patients express either positive or negative feeling. This feeling is based on their actions in the ward. The consequences from this are alarming: pediatric cancer patients are in high stress and depressed which would not be good for their health. The understanding of their activities in the ward can be transformed into design requirements for designing patient support games. Moreover, designers and developers of games can refer to this finding to compare their current existing games for cancer patients to the actual of the activities performed by the patients.",
keywords = "Game design development, Pediatric cancer patients, Positive engagement, Qualitative research, Thematic analysis",
author = "Irna Hamzah and Nordin Aliimran and Nadhirah Rasid and Hamidah Alias",
year = "2017",
month = "1",
day = "1",
doi = "10.1007/978-3-319-70010-6_51",
language = "English",
isbn = "9783319700090",
volume = "10645 LNCS",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "552--558",
booktitle = "Advances in Visual Informatics - 5th International Visual Informatics Conference, IVIC 2017, Proceedings",
address = "Germany",

}

TY - GEN

T1 - Understanding hospitalized pediatric cancer patients’ activities for digital games design requirements

AU - Hamzah, Irna

AU - Aliimran, Nordin

AU - Rasid, Nadhirah

AU - Alias, Hamidah

PY - 2017/1/1

Y1 - 2017/1/1

N2 - This research aims to understand activities performed by pediatric cancer patients at the pediatric oncology ward. The focus of this study is to identify activities performed by patients during their stay in the hospital. 10 parents/guardians of the patients were interviewed to collect the information and description of activities performed by patients under their care. A thematic analysis was conducted to analyze all collected and transcribed interviews. The result shows that pediatric cancer patients express either positive or negative feeling. This feeling is based on their actions in the ward. The consequences from this are alarming: pediatric cancer patients are in high stress and depressed which would not be good for their health. The understanding of their activities in the ward can be transformed into design requirements for designing patient support games. Moreover, designers and developers of games can refer to this finding to compare their current existing games for cancer patients to the actual of the activities performed by the patients.

AB - This research aims to understand activities performed by pediatric cancer patients at the pediatric oncology ward. The focus of this study is to identify activities performed by patients during their stay in the hospital. 10 parents/guardians of the patients were interviewed to collect the information and description of activities performed by patients under their care. A thematic analysis was conducted to analyze all collected and transcribed interviews. The result shows that pediatric cancer patients express either positive or negative feeling. This feeling is based on their actions in the ward. The consequences from this are alarming: pediatric cancer patients are in high stress and depressed which would not be good for their health. The understanding of their activities in the ward can be transformed into design requirements for designing patient support games. Moreover, designers and developers of games can refer to this finding to compare their current existing games for cancer patients to the actual of the activities performed by the patients.

KW - Game design development

KW - Pediatric cancer patients

KW - Positive engagement

KW - Qualitative research

KW - Thematic analysis

UR - http://www.scopus.com/inward/record.url?scp=85035077869&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85035077869&partnerID=8YFLogxK

U2 - 10.1007/978-3-319-70010-6_51

DO - 10.1007/978-3-319-70010-6_51

M3 - Conference contribution

SN - 9783319700090

VL - 10645 LNCS

T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

SP - 552

EP - 558

BT - Advances in Visual Informatics - 5th International Visual Informatics Conference, IVIC 2017, Proceedings

PB - Springer Verlag

ER -