The effect of time manipulation on immersion in digital games

Mohd Hafiz Abd Rahman, Nordin Aliimran, Alena Denisova

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Many empirical studies look into identifying factors that influence the quality of experience in video games. In this paper, we present research into the effect of playing time and players’ perception of the time on their immersion in the game. We invited 20 participants to play a puzzle game Bejeweled 2 for 7 min. They played the game in two conditions, namely, correct time (timer was programmed to be exactly 7 min) and wrong time (the countdown was set to be for 6 min, but was presented as a 7 min timer to the player). Players’ immersion scores were measured after the game using the IEQ. The results show no significant difference in immersion scores between the two conditions and participants’ comments also revealed that they perceived no difference in playing time between the conditions. This suggests that there is a dissociation between gaming time and subjective experience of gaming. Further research is required to investigate the relationship between playing time and positive gaming experiences.

Original languageEnglish
Title of host publicationAdvances in Visual Informatics - 5th International Visual Informatics Conference, IVIC 2017, Proceedings
PublisherSpringer Verlag
Pages544-551
Number of pages8
Volume10645 LNCS
ISBN (Print)9783319700090
DOIs
Publication statusPublished - 1 Jan 2017
Event5th International Visual Informatics Conference, IVIC 2017 - Bangi, Malaysia
Duration: 28 Nov 201730 Nov 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10645 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other5th International Visual Informatics Conference, IVIC 2017
CountryMalaysia
CityBangi
Period28/11/1730/11/17

Fingerprint

Immersion
Manipulation
Game
Gaming
Video Games
Empirical Study
Experience

Keywords

  • Digital games
  • Immersion
  • Player experience
  • Playing time
  • User experience

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Abd Rahman, M. H., Aliimran, N., & Denisova, A. (2017). The effect of time manipulation on immersion in digital games. In Advances in Visual Informatics - 5th International Visual Informatics Conference, IVIC 2017, Proceedings (Vol. 10645 LNCS, pp. 544-551). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10645 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-70010-6_50

The effect of time manipulation on immersion in digital games. / Abd Rahman, Mohd Hafiz; Aliimran, Nordin; Denisova, Alena.

Advances in Visual Informatics - 5th International Visual Informatics Conference, IVIC 2017, Proceedings. Vol. 10645 LNCS Springer Verlag, 2017. p. 544-551 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10645 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abd Rahman, MH, Aliimran, N & Denisova, A 2017, The effect of time manipulation on immersion in digital games. in Advances in Visual Informatics - 5th International Visual Informatics Conference, IVIC 2017, Proceedings. vol. 10645 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10645 LNCS, Springer Verlag, pp. 544-551, 5th International Visual Informatics Conference, IVIC 2017, Bangi, Malaysia, 28/11/17. https://doi.org/10.1007/978-3-319-70010-6_50
Abd Rahman MH, Aliimran N, Denisova A. The effect of time manipulation on immersion in digital games. In Advances in Visual Informatics - 5th International Visual Informatics Conference, IVIC 2017, Proceedings. Vol. 10645 LNCS. Springer Verlag. 2017. p. 544-551. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-70010-6_50
Abd Rahman, Mohd Hafiz ; Aliimran, Nordin ; Denisova, Alena. / The effect of time manipulation on immersion in digital games. Advances in Visual Informatics - 5th International Visual Informatics Conference, IVIC 2017, Proceedings. Vol. 10645 LNCS Springer Verlag, 2017. pp. 544-551 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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