Serious games for effective learning

Iping Supriana, Ririn Dwi Agustin, Marini Abu Bakar, Nor Azan Mat Zin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This paper presented researches in serious games for learning. The old issue of using digital games simply because it is the latest technology which led to the 'chocolate-covered broccoli' phenomenon is addressed by designing an adaptive component of the game as a representation of learning materials and learning experience to provide challenge. Implementing game design motivational model is another approach to developing effective serious game. Game modding and visual approach on the other hand help students to learn difficult subjects such as programming.

Original languageEnglish
Title of host publicationProceedings of the 2017 6th International Conference on Electrical Engineering and Informatics
Subtitle of host publicationSustainable Society Through Digital Innovation, ICEEI 2017
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1-6
Number of pages6
Volume2017-November
ISBN (Electronic)9781538604755
DOIs
Publication statusPublished - 9 Mar 2018
Externally publishedYes
Event6th International Conference on Electrical Engineering and Informatics, ICEEI 2017 - Langkawi, Malaysia
Duration: 25 Nov 201727 Nov 2017

Other

Other6th International Conference on Electrical Engineering and Informatics, ICEEI 2017
CountryMalaysia
CityLangkawi
Period25/11/1727/11/17

Fingerprint

Serious Games
Learning
Game
Game Design
Brassica
Students
Programming
Technology
Research
Serious games
Model

Keywords

  • adaptive model
  • challenge
  • game modding
  • learning content
  • motivation
  • programming education
  • visual approach

ASJC Scopus subject areas

  • Artificial Intelligence
  • Control and Optimization
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Information Systems
  • Software
  • Electrical and Electronic Engineering
  • Health Informatics

Cite this

Supriana, I., Agustin, R. D., Abu Bakar, M., & Mat Zin, N. A. (2018). Serious games for effective learning. In Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017 (Vol. 2017-November, pp. 1-6). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ICEEI.2017.8312466

Serious games for effective learning. / Supriana, Iping; Agustin, Ririn Dwi; Abu Bakar, Marini; Mat Zin, Nor Azan.

Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. Vol. 2017-November Institute of Electrical and Electronics Engineers Inc., 2018. p. 1-6.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Supriana, I, Agustin, RD, Abu Bakar, M & Mat Zin, NA 2018, Serious games for effective learning. in Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. vol. 2017-November, Institute of Electrical and Electronics Engineers Inc., pp. 1-6, 6th International Conference on Electrical Engineering and Informatics, ICEEI 2017, Langkawi, Malaysia, 25/11/17. https://doi.org/10.1109/ICEEI.2017.8312466
Supriana I, Agustin RD, Abu Bakar M, Mat Zin NA. Serious games for effective learning. In Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. Vol. 2017-November. Institute of Electrical and Electronics Engineers Inc. 2018. p. 1-6 https://doi.org/10.1109/ICEEI.2017.8312466
Supriana, Iping ; Agustin, Ririn Dwi ; Abu Bakar, Marini ; Mat Zin, Nor Azan. / Serious games for effective learning. Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. Vol. 2017-November Institute of Electrical and Electronics Engineers Inc., 2018. pp. 1-6
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