Abstract
A Learning Management System (LMS) is a system which acts as an integrated platform for the management of the learning process used to facilitate the process of communication between students and instructors. Although LMS is considered an important element in learning, most students do not utilise the system to its fullest extent, finding it more convenient if the activities carried out on the system are done outside the system. These factors have contributed to the issues as to why LMSs are not being used effectively and efficiently. With the accelerating pace of information technology, educational institutions should attempt to revolutionise their teaching techniques. Furthermore, combining gaming concepts can potentially increase the LMS's usability level helping to foster healthy competition among students and increase their interest in their daily learning. With regard to this objective, a prototype was developed as a proof of concept. The prototype is a web-based software and can be accessed via the Internet at all times. The teacher monitors the students' performance through the analysis of test results or tutorials conducted by the system. In conclusion, this study will present the modules that have been built into the system that could improve the overall process of education.
Original language | English |
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Article number | 589180 |
Journal | International Journal of Computer Games Technology |
Volume | 2015 |
DOIs | |
Publication status | Published - 2015 |
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ASJC Scopus subject areas
- Human-Computer Interaction
- Software
- Computer Graphics and Computer-Aided Design
Cite this
Schoolcube : Gamification for learning management system through microsoft sharepoint. / Azmi, Mohd Amir; Valbir Singh, Dalbir Singh.
In: International Journal of Computer Games Technology, Vol. 2015, 589180, 2015.Research output: Contribution to journal › Article
}
TY - JOUR
T1 - Schoolcube
T2 - Gamification for learning management system through microsoft sharepoint
AU - Azmi, Mohd Amir
AU - Valbir Singh, Dalbir Singh
PY - 2015
Y1 - 2015
N2 - A Learning Management System (LMS) is a system which acts as an integrated platform for the management of the learning process used to facilitate the process of communication between students and instructors. Although LMS is considered an important element in learning, most students do not utilise the system to its fullest extent, finding it more convenient if the activities carried out on the system are done outside the system. These factors have contributed to the issues as to why LMSs are not being used effectively and efficiently. With the accelerating pace of information technology, educational institutions should attempt to revolutionise their teaching techniques. Furthermore, combining gaming concepts can potentially increase the LMS's usability level helping to foster healthy competition among students and increase their interest in their daily learning. With regard to this objective, a prototype was developed as a proof of concept. The prototype is a web-based software and can be accessed via the Internet at all times. The teacher monitors the students' performance through the analysis of test results or tutorials conducted by the system. In conclusion, this study will present the modules that have been built into the system that could improve the overall process of education.
AB - A Learning Management System (LMS) is a system which acts as an integrated platform for the management of the learning process used to facilitate the process of communication between students and instructors. Although LMS is considered an important element in learning, most students do not utilise the system to its fullest extent, finding it more convenient if the activities carried out on the system are done outside the system. These factors have contributed to the issues as to why LMSs are not being used effectively and efficiently. With the accelerating pace of information technology, educational institutions should attempt to revolutionise their teaching techniques. Furthermore, combining gaming concepts can potentially increase the LMS's usability level helping to foster healthy competition among students and increase their interest in their daily learning. With regard to this objective, a prototype was developed as a proof of concept. The prototype is a web-based software and can be accessed via the Internet at all times. The teacher monitors the students' performance through the analysis of test results or tutorials conducted by the system. In conclusion, this study will present the modules that have been built into the system that could improve the overall process of education.
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U2 - 10.1155/2015/589180
DO - 10.1155/2015/589180
M3 - Article
AN - SCOPUS:84934959078
VL - 2015
JO - International Journal of Computer Games Technology
JF - International Journal of Computer Games Technology
SN - 1687-7047
M1 - 589180
ER -