Refining 5S awareness through an interactive game board

Jumázulhisham Abdul Shukor, Rahim Jamian, Mohd Nizam Ab Rahman

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

The practice of 5S is a world-class business improvement approach. It is widely used to increase organization performance to achieve market competitiveness. However, successful implementation of 5S is heavily depending on 5S training programs as well as other several factors. In this context, teaching and learning or training process of 5S using conventional methods, either through seminars or lectures, may reduce the tendency of some individuals to think creatively and critically and subsequently affect the success of the 5S implementation. This study proposes an alternative novel method of 5S teaching and learning through an interactive game board (IGB). The use of IBG could encourage players to think creatively based on real experience of 5S implementations. The purpose of this study is to measure the effectiveness of the teaching and learning process. In this study, the construct of IGB which comprises of planning, implementation, auditing, and improvement activities has been built based on the concept of problem-based learning (PBL). A survey instrument is employed for quantitative data collection. Questionnaires are distributed to randomly selected university students and trainees as players or participants. The result shows that players who have undergone the teaching and learning process of 5S through IGB become more focused, creative, and reveal an improved understanding of the 5S practice.

Original languageEnglish
Title of host publicationAdvanced Structured Materials
PublisherSpringer Verlag
Pages173-181
Number of pages9
DOIs
Publication statusPublished - 1 Jan 2019

Publication series

NameAdvanced Structured Materials
Volume102
ISSN (Print)1869-8433
ISSN (Electronic)1869-8441

Fingerprint

Refining
Teaching
Technical presentations
Students
Planning
Industry

Keywords

  • 5S
  • Interactive game board
  • Problem-based learning
  • Teaching and learning

ASJC Scopus subject areas

  • Materials Science(all)

Cite this

Abdul Shukor, J., Jamian, R., & Ab Rahman, M. N. (2019). Refining 5S awareness through an interactive game board. In Advanced Structured Materials (pp. 173-181). (Advanced Structured Materials; Vol. 102). Springer Verlag. https://doi.org/10.1007/978-3-030-05621-6_15

Refining 5S awareness through an interactive game board. / Abdul Shukor, Jumázulhisham; Jamian, Rahim; Ab Rahman, Mohd Nizam.

Advanced Structured Materials. Springer Verlag, 2019. p. 173-181 (Advanced Structured Materials; Vol. 102).

Research output: Chapter in Book/Report/Conference proceedingChapter

Abdul Shukor, J, Jamian, R & Ab Rahman, MN 2019, Refining 5S awareness through an interactive game board. in Advanced Structured Materials. Advanced Structured Materials, vol. 102, Springer Verlag, pp. 173-181. https://doi.org/10.1007/978-3-030-05621-6_15
Abdul Shukor J, Jamian R, Ab Rahman MN. Refining 5S awareness through an interactive game board. In Advanced Structured Materials. Springer Verlag. 2019. p. 173-181. (Advanced Structured Materials). https://doi.org/10.1007/978-3-030-05621-6_15
Abdul Shukor, Jumázulhisham ; Jamian, Rahim ; Ab Rahman, Mohd Nizam. / Refining 5S awareness through an interactive game board. Advanced Structured Materials. Springer Verlag, 2019. pp. 173-181 (Advanced Structured Materials).
@inbook{1bc8414e096f4a019d4963f272847b62,
title = "Refining 5S awareness through an interactive game board",
abstract = "The practice of 5S is a world-class business improvement approach. It is widely used to increase organization performance to achieve market competitiveness. However, successful implementation of 5S is heavily depending on 5S training programs as well as other several factors. In this context, teaching and learning or training process of 5S using conventional methods, either through seminars or lectures, may reduce the tendency of some individuals to think creatively and critically and subsequently affect the success of the 5S implementation. This study proposes an alternative novel method of 5S teaching and learning through an interactive game board (IGB). The use of IBG could encourage players to think creatively based on real experience of 5S implementations. The purpose of this study is to measure the effectiveness of the teaching and learning process. In this study, the construct of IGB which comprises of planning, implementation, auditing, and improvement activities has been built based on the concept of problem-based learning (PBL). A survey instrument is employed for quantitative data collection. Questionnaires are distributed to randomly selected university students and trainees as players or participants. The result shows that players who have undergone the teaching and learning process of 5S through IGB become more focused, creative, and reveal an improved understanding of the 5S practice.",
keywords = "5S, Interactive game board, Problem-based learning, Teaching and learning",
author = "{Abdul Shukor}, Jum{\'a}zulhisham and Rahim Jamian and {Ab Rahman}, {Mohd Nizam}",
year = "2019",
month = "1",
day = "1",
doi = "10.1007/978-3-030-05621-6_15",
language = "English",
series = "Advanced Structured Materials",
publisher = "Springer Verlag",
pages = "173--181",
booktitle = "Advanced Structured Materials",

}

TY - CHAP

T1 - Refining 5S awareness through an interactive game board

AU - Abdul Shukor, Jumázulhisham

AU - Jamian, Rahim

AU - Ab Rahman, Mohd Nizam

PY - 2019/1/1

Y1 - 2019/1/1

N2 - The practice of 5S is a world-class business improvement approach. It is widely used to increase organization performance to achieve market competitiveness. However, successful implementation of 5S is heavily depending on 5S training programs as well as other several factors. In this context, teaching and learning or training process of 5S using conventional methods, either through seminars or lectures, may reduce the tendency of some individuals to think creatively and critically and subsequently affect the success of the 5S implementation. This study proposes an alternative novel method of 5S teaching and learning through an interactive game board (IGB). The use of IBG could encourage players to think creatively based on real experience of 5S implementations. The purpose of this study is to measure the effectiveness of the teaching and learning process. In this study, the construct of IGB which comprises of planning, implementation, auditing, and improvement activities has been built based on the concept of problem-based learning (PBL). A survey instrument is employed for quantitative data collection. Questionnaires are distributed to randomly selected university students and trainees as players or participants. The result shows that players who have undergone the teaching and learning process of 5S through IGB become more focused, creative, and reveal an improved understanding of the 5S practice.

AB - The practice of 5S is a world-class business improvement approach. It is widely used to increase organization performance to achieve market competitiveness. However, successful implementation of 5S is heavily depending on 5S training programs as well as other several factors. In this context, teaching and learning or training process of 5S using conventional methods, either through seminars or lectures, may reduce the tendency of some individuals to think creatively and critically and subsequently affect the success of the 5S implementation. This study proposes an alternative novel method of 5S teaching and learning through an interactive game board (IGB). The use of IBG could encourage players to think creatively based on real experience of 5S implementations. The purpose of this study is to measure the effectiveness of the teaching and learning process. In this study, the construct of IGB which comprises of planning, implementation, auditing, and improvement activities has been built based on the concept of problem-based learning (PBL). A survey instrument is employed for quantitative data collection. Questionnaires are distributed to randomly selected university students and trainees as players or participants. The result shows that players who have undergone the teaching and learning process of 5S through IGB become more focused, creative, and reveal an improved understanding of the 5S practice.

KW - 5S

KW - Interactive game board

KW - Problem-based learning

KW - Teaching and learning

UR - http://www.scopus.com/inward/record.url?scp=85061039862&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85061039862&partnerID=8YFLogxK

U2 - 10.1007/978-3-030-05621-6_15

DO - 10.1007/978-3-030-05621-6_15

M3 - Chapter

AN - SCOPUS:85061039862

T3 - Advanced Structured Materials

SP - 173

EP - 181

BT - Advanced Structured Materials

PB - Springer Verlag

ER -