Quantitive analysis in a heuristic evaluation for usability of educational computer game (UsaECG)

Hasiah Omar Mohamed, Rohana Yusoff, Azizah Jaafar

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)

Abstract

Usability problems found in most of heuristic evaluation process normally being presented based on mean value of severity rating. In some cases, mean value of severity rating is not accurate to determine level of usability problems found. This is because mean value will ignore the most critical problems found in specific part. One of the possible solutions to overcome this problem is by analyzing the numbers of severity rating for critical problem found. Pilot study was conducted using Playability Heuristic Evaluation for Educational Computer Game (PHEG) that being developed based on Heuristic Evaluation technique. Quantitative analysis for PHEG was use as the basis of this analysis. Numbers of subheuristics for each heuristic were used in order to calculate the percentage for each heuristic. Result shows that the most critical problem found in Educational Element and Content heuristics where there are 57.14% critical problems found for each heuristics. The least critical problem found is in Playability heuristic where the value is 18.18%. Mean value (42.42%) for the overall critical problem found in ECG can be referred as an indicator for the overall usability level of the ECG.

Original languageEnglish
Title of host publicationProceedings - 2012 International Conference on Information Retrieval and Knowledge Management, CAMP'12
Pages187-192
Number of pages6
DOIs
Publication statusPublished - 2012
Event2012 International Conference on Information Retrieval and Knowledge Management, CAMP'12 - Kuala Lumpur
Duration: 13 Mar 201215 Mar 2012

Other

Other2012 International Conference on Information Retrieval and Knowledge Management, CAMP'12
CityKuala Lumpur
Period13/3/1215/3/12

Fingerprint

Computer games
Electrocardiography
Chemical analysis

Keywords

  • interface
  • multimedia
  • playability
  • tool
  • usability of educational computer game

ASJC Scopus subject areas

  • Information Systems

Cite this

Omar Mohamed, H., Yusoff, R., & Jaafar, A. (2012). Quantitive analysis in a heuristic evaluation for usability of educational computer game (UsaECG). In Proceedings - 2012 International Conference on Information Retrieval and Knowledge Management, CAMP'12 (pp. 187-192). [6205033] https://doi.org/10.1109/InfRKM.2012.6205033

Quantitive analysis in a heuristic evaluation for usability of educational computer game (UsaECG). / Omar Mohamed, Hasiah; Yusoff, Rohana; Jaafar, Azizah.

Proceedings - 2012 International Conference on Information Retrieval and Knowledge Management, CAMP'12. 2012. p. 187-192 6205033.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Omar Mohamed, H, Yusoff, R & Jaafar, A 2012, Quantitive analysis in a heuristic evaluation for usability of educational computer game (UsaECG). in Proceedings - 2012 International Conference on Information Retrieval and Knowledge Management, CAMP'12., 6205033, pp. 187-192, 2012 International Conference on Information Retrieval and Knowledge Management, CAMP'12, Kuala Lumpur, 13/3/12. https://doi.org/10.1109/InfRKM.2012.6205033
Omar Mohamed H, Yusoff R, Jaafar A. Quantitive analysis in a heuristic evaluation for usability of educational computer game (UsaECG). In Proceedings - 2012 International Conference on Information Retrieval and Knowledge Management, CAMP'12. 2012. p. 187-192. 6205033 https://doi.org/10.1109/InfRKM.2012.6205033
Omar Mohamed, Hasiah ; Yusoff, Rohana ; Jaafar, Azizah. / Quantitive analysis in a heuristic evaluation for usability of educational computer game (UsaECG). Proceedings - 2012 International Conference on Information Retrieval and Knowledge Management, CAMP'12. 2012. pp. 187-192
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