Quantifying user experience in using learning gamification website

Research output: Contribution to journalArticle

1 Citation (Scopus)

Abstract

User experience is all about the user (which is why personas are important) because it deals with our users’ needs such as learn programming languages course. Currently, all new students always suffering to learn programming languages course in computer science departments. The preliminary investigation has showed that students have experienced ineffective learning, lack of interest towards this course and lack of motivation. In order to encourage user to interact with a learning website, adding game elements such as a challenge. Gamification has to be implemented well and has to be adequate for good user experiences. Previous studies have shown that applying Gamification elements in websites engages users. Gamification refers to the use of game elements in a non-game context to increase engagement between human and computer. Gamification Website was designed based on the gamification framework that has been constructed. This paper is discussing on quantifying user experience in term of usability and motivation in using the learning gamification website. The result of evaluation have shown that the gamification website has good (mean > 4.00) for all usability elements. On the other hand has a positive motivation in students’ performance. Finally, the finding of evaluation suggested that gamification website can be used as a motivation tool to promote students learning programming language subject.

Original languageEnglish
Pages (from-to)7783-7793
Number of pages11
JournalJournal of Theoretical and Applied Information Technology
Volume96
Issue number23
Publication statusPublished - 15 Dec 2018

Fingerprint

User Experience
Websites
Programming Languages
Computer programming languages
Students
Usability
Game
Student Learning
Evaluation
Computer Science
Computer science
Learning
Term

Keywords

  • Game elements
  • Game mechanic
  • Gamification
  • Motivation
  • Programming language

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Quantifying user experience in using learning gamification website. / Khaleel, Firas Layth; Tengku Wook, Tengku Siti Meriam; Sahari @ Ashaari, Noraidah.

In: Journal of Theoretical and Applied Information Technology, Vol. 96, No. 23, 15.12.2018, p. 7783-7793.

Research output: Contribution to journalArticle

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