Qletz: Noun-you-know online module for vocabulary learning

Nurul Huda Mukhtar, Nurzahirah Zainal, Nur Ain Mat Nasir, Melor Md Yunus

Research output: Contribution to journalArticle

Abstract

Enriching vocabulary among English as a Second Language (ESL) learners, especially primary school students; plays a major rol e in developing the students‘ holistic proficiency in English language. However, there are some issues regarding the students‘ per formance in learning basic vocabulary (especially nouns); due to the conventional method of teaching and learning, which does not bring a huge imp act on their performance in classrooms. Gamified education has become one of the preferable practices used in t eaching and learning among ESL learners due to its creative approach. This intervention intends to study the effectiveness of integrating Quizizz and Quizlet in learning English vocabulary among Year 2 primary school students of a suburban area in Kuala Lumpur, Malaysia based on Super Minds textbook, which is aligned systematically with Common European Framework of Reference for Languages (CEFR). Quizlet offers flashcards and individual assessment while Quizzi z focuses on group assessment. Three topics have been included in this online module, which significantly assists the teaching and learning session to be more comprehensible and practical. The research design for this study is action research based on the model proposed by Kemmis and McTaggart. Pre-and post-tests are conducted to evaluate the effectiveness of this module and researchers field note is also applied to obtain the educators‘ and students‘ feedback. The result from pre-and post-tests indicates a significant improvement in students‘ vocabul ary acquisition. Hence, educators could possibly apply QLETZ Noun You Know to expand their repertoire of teaching strategies and motivate students to speak in English.

Original languageEnglish
Pages (from-to)2777-2781
Number of pages5
JournalInternational Journal of Scientific and Technology Research
Volume8
Issue number12
Publication statusPublished - Dec 2019

Fingerprint

vocabulary
student
learning
Students
teaching
Teaching
primary school
educator
action research
Textbooks
suburban area
textbook
method of teaching
teaching strategy
language
Module
research planning
Malaysia
English language
Education

Keywords

  • ESL learners
  • Gamified learning
  • Nouns
  • Primary school
  • Quizlet
  • Quizziz
  • Vocabulary

ASJC Scopus subject areas

  • Development
  • Engineering(all)
  • Management of Technology and Innovation

Cite this

Qletz : Noun-you-know online module for vocabulary learning. / Mukhtar, Nurul Huda; Zainal, Nurzahirah; Nasir, Nur Ain Mat; Yunus, Melor Md.

In: International Journal of Scientific and Technology Research, Vol. 8, No. 12, 12.2019, p. 2777-2781.

Research output: Contribution to journalArticle

Mukhtar, Nurul Huda ; Zainal, Nurzahirah ; Nasir, Nur Ain Mat ; Yunus, Melor Md. / Qletz : Noun-you-know online module for vocabulary learning. In: International Journal of Scientific and Technology Research. 2019 ; Vol. 8, No. 12. pp. 2777-2781.
@article{3cc689cdbe3d4515b3ba7483c339d82a,
title = "Qletz: Noun-you-know online module for vocabulary learning",
abstract = "Enriching vocabulary among English as a Second Language (ESL) learners, especially primary school students; plays a major rol e in developing the students‘ holistic proficiency in English language. However, there are some issues regarding the students‘ per formance in learning basic vocabulary (especially nouns); due to the conventional method of teaching and learning, which does not bring a huge imp act on their performance in classrooms. Gamified education has become one of the preferable practices used in t eaching and learning among ESL learners due to its creative approach. This intervention intends to study the effectiveness of integrating Quizizz and Quizlet in learning English vocabulary among Year 2 primary school students of a suburban area in Kuala Lumpur, Malaysia based on Super Minds textbook, which is aligned systematically with Common European Framework of Reference for Languages (CEFR). Quizlet offers flashcards and individual assessment while Quizzi z focuses on group assessment. Three topics have been included in this online module, which significantly assists the teaching and learning session to be more comprehensible and practical. The research design for this study is action research based on the model proposed by Kemmis and McTaggart. Pre-and post-tests are conducted to evaluate the effectiveness of this module and researchers field note is also applied to obtain the educators‘ and students‘ feedback. The result from pre-and post-tests indicates a significant improvement in students‘ vocabul ary acquisition. Hence, educators could possibly apply QLETZ Noun You Know to expand their repertoire of teaching strategies and motivate students to speak in English.",
keywords = "ESL learners, Gamified learning, Nouns, Primary school, Quizlet, Quizziz, Vocabulary",
author = "Mukhtar, {Nurul Huda} and Nurzahirah Zainal and Nasir, {Nur Ain Mat} and Yunus, {Melor Md}",
year = "2019",
month = "12",
language = "English",
volume = "8",
pages = "2777--2781",
journal = "International Journal of Scientific and Technology Research",
issn = "2277-8616",
publisher = "International Journal of Scientific and Technology Research",
number = "12",

}

TY - JOUR

T1 - Qletz

T2 - Noun-you-know online module for vocabulary learning

AU - Mukhtar, Nurul Huda

AU - Zainal, Nurzahirah

AU - Nasir, Nur Ain Mat

AU - Yunus, Melor Md

PY - 2019/12

Y1 - 2019/12

N2 - Enriching vocabulary among English as a Second Language (ESL) learners, especially primary school students; plays a major rol e in developing the students‘ holistic proficiency in English language. However, there are some issues regarding the students‘ per formance in learning basic vocabulary (especially nouns); due to the conventional method of teaching and learning, which does not bring a huge imp act on their performance in classrooms. Gamified education has become one of the preferable practices used in t eaching and learning among ESL learners due to its creative approach. This intervention intends to study the effectiveness of integrating Quizizz and Quizlet in learning English vocabulary among Year 2 primary school students of a suburban area in Kuala Lumpur, Malaysia based on Super Minds textbook, which is aligned systematically with Common European Framework of Reference for Languages (CEFR). Quizlet offers flashcards and individual assessment while Quizzi z focuses on group assessment. Three topics have been included in this online module, which significantly assists the teaching and learning session to be more comprehensible and practical. The research design for this study is action research based on the model proposed by Kemmis and McTaggart. Pre-and post-tests are conducted to evaluate the effectiveness of this module and researchers field note is also applied to obtain the educators‘ and students‘ feedback. The result from pre-and post-tests indicates a significant improvement in students‘ vocabul ary acquisition. Hence, educators could possibly apply QLETZ Noun You Know to expand their repertoire of teaching strategies and motivate students to speak in English.

AB - Enriching vocabulary among English as a Second Language (ESL) learners, especially primary school students; plays a major rol e in developing the students‘ holistic proficiency in English language. However, there are some issues regarding the students‘ per formance in learning basic vocabulary (especially nouns); due to the conventional method of teaching and learning, which does not bring a huge imp act on their performance in classrooms. Gamified education has become one of the preferable practices used in t eaching and learning among ESL learners due to its creative approach. This intervention intends to study the effectiveness of integrating Quizizz and Quizlet in learning English vocabulary among Year 2 primary school students of a suburban area in Kuala Lumpur, Malaysia based on Super Minds textbook, which is aligned systematically with Common European Framework of Reference for Languages (CEFR). Quizlet offers flashcards and individual assessment while Quizzi z focuses on group assessment. Three topics have been included in this online module, which significantly assists the teaching and learning session to be more comprehensible and practical. The research design for this study is action research based on the model proposed by Kemmis and McTaggart. Pre-and post-tests are conducted to evaluate the effectiveness of this module and researchers field note is also applied to obtain the educators‘ and students‘ feedback. The result from pre-and post-tests indicates a significant improvement in students‘ vocabul ary acquisition. Hence, educators could possibly apply QLETZ Noun You Know to expand their repertoire of teaching strategies and motivate students to speak in English.

KW - ESL learners

KW - Gamified learning

KW - Nouns

KW - Primary school

KW - Quizlet

KW - Quizziz

KW - Vocabulary

UR - http://www.scopus.com/inward/record.url?scp=85076761337&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85076761337&partnerID=8YFLogxK

M3 - Article

AN - SCOPUS:85076761337

VL - 8

SP - 2777

EP - 2781

JO - International Journal of Scientific and Technology Research

JF - International Journal of Scientific and Technology Research

SN - 2277-8616

IS - 12

ER -