Popularizing folk stories among young generation through mobile game approach

Nurul Fizah Mohamad Nusran, Nor Azan Mat Zin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

Folktale is part of people's culture and heritage which represent an identity of a society. Malaysia is rich with folktale which is traditionally transmitted orally from generation to generation. Unfortunately this heritage is slowly being forgotten by our young generation. We studied digital game as a means to deliver folktales to technologically savvy youngsters. m-MyTale is a mobile game developed for mobile device using popular Malay folktale "Puteri Gunung Ledang" or "The Princess of Mount Ledang" as back story, to give awareness and promote the stories to young generation especially on culture and heritage. The game was developed with storytelling approach using simple 2D animation. The back story is based on a marriage proposal by the Sultan of Malacca, Mahmud Syah, to the princess. The game challenge and levels are based on the seven requirements stated by the princess. Each level required an item to be collected by the player to complete the game. Two other modules are play guide and synopsis of the story. This paper discusses the design and development of a mobile game to motivate young generation especially teenagers on their culture and heritage.

Original languageEnglish
Title of host publicationProceeding - 5th International Conference on Computer Sciences and Convergence Information Technology, ICCIT 2010
Pages244-248
Number of pages5
DOIs
Publication statusPublished - 2010
Event5th International Conference on Computer Sciences and Convergence Information Technology, ICCIT 2010 - Seoul
Duration: 30 Nov 20102 Dec 2010

Other

Other5th International Conference on Computer Sciences and Convergence Information Technology, ICCIT 2010
CitySeoul
Period30/11/102/12/10

Fingerprint

Animation
Mobile devices

Keywords

  • Folktale
  • Mobile game
  • Storytelling

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Information Systems

Cite this

Nusran, N. F. M., & Mat Zin, N. A. (2010). Popularizing folk stories among young generation through mobile game approach. In Proceeding - 5th International Conference on Computer Sciences and Convergence Information Technology, ICCIT 2010 (pp. 244-248). [5711065] https://doi.org/10.1109/ICCIT.2010.5711065

Popularizing folk stories among young generation through mobile game approach. / Nusran, Nurul Fizah Mohamad; Mat Zin, Nor Azan.

Proceeding - 5th International Conference on Computer Sciences and Convergence Information Technology, ICCIT 2010. 2010. p. 244-248 5711065.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Nusran, NFM & Mat Zin, NA 2010, Popularizing folk stories among young generation through mobile game approach. in Proceeding - 5th International Conference on Computer Sciences and Convergence Information Technology, ICCIT 2010., 5711065, pp. 244-248, 5th International Conference on Computer Sciences and Convergence Information Technology, ICCIT 2010, Seoul, 30/11/10. https://doi.org/10.1109/ICCIT.2010.5711065
Nusran NFM, Mat Zin NA. Popularizing folk stories among young generation through mobile game approach. In Proceeding - 5th International Conference on Computer Sciences and Convergence Information Technology, ICCIT 2010. 2010. p. 244-248. 5711065 https://doi.org/10.1109/ICCIT.2010.5711065
Nusran, Nurul Fizah Mohamad ; Mat Zin, Nor Azan. / Popularizing folk stories among young generation through mobile game approach. Proceeding - 5th International Conference on Computer Sciences and Convergence Information Technology, ICCIT 2010. 2010. pp. 244-248
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