Abstract
This study used the partial least squares (PLS) and structural equation modeling (SEM) tool to examine evaluation constructs that are appropriate to evaluate educational computer games (ECG) by real users. The focus of the evaluation constructs are for evaluating ECG that still in the development process. There are five constructs that being derived from heuristic evaluation for ECG known as Playability Heuristic Evaluation for Educational Computer Games (PHEG) that being developed to evaluate ECG by expert evaluators. The constructs are interface (10), educational element (6), content (6), playability (7) and multimedia (8). Total numbers of items for the five constructs are 37. Statistical results confirm that all of the five constructs and 29 items are important to be included in evaluating ECG. The results, besides indicating the suitability of the PLS in statistical analysis, has also contributed to a better understanding of constructs needed in evaluating ECG that still in the development process that has not been tested. Findings are useful for game developers and educational technologist to have a validated model and questionnaire that can be used to evaluate ECG. The result of the evaluation using the proposed model can be used to enhance the ECG before it can be released. Limitations and suggestions for future research are also included.
Original language | English |
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Title of host publication | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
Pages | 396-407 |
Number of pages | 12 |
Volume | 8237 LNCS |
DOIs | |
Publication status | Published - 2013 |
Event | 3rd International Visual Informatics Conference, IVIC 2013 - Selangor Duration: 13 Nov 2013 → 15 Nov 2013 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 8237 LNCS |
ISSN (Print) | 03029743 |
ISSN (Electronic) | 16113349 |
Other
Other | 3rd International Visual Informatics Conference, IVIC 2013 |
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City | Selangor |
Period | 13/11/13 → 15/11/13 |
Fingerprint
Keywords
- interface
- model
- playability assessment for educational computer games
- usability
ASJC Scopus subject areas
- Computer Science(all)
- Theoretical Computer Science
Cite this
Playability assessment for educational computer games : Pilot study for model development. / Mohamed, Hasiah; Jaafar, Azizah.
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 8237 LNCS 2013. p. 396-407 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8237 LNCS).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
}
TY - GEN
T1 - Playability assessment for educational computer games
T2 - Pilot study for model development
AU - Mohamed, Hasiah
AU - Jaafar, Azizah
PY - 2013
Y1 - 2013
N2 - This study used the partial least squares (PLS) and structural equation modeling (SEM) tool to examine evaluation constructs that are appropriate to evaluate educational computer games (ECG) by real users. The focus of the evaluation constructs are for evaluating ECG that still in the development process. There are five constructs that being derived from heuristic evaluation for ECG known as Playability Heuristic Evaluation for Educational Computer Games (PHEG) that being developed to evaluate ECG by expert evaluators. The constructs are interface (10), educational element (6), content (6), playability (7) and multimedia (8). Total numbers of items for the five constructs are 37. Statistical results confirm that all of the five constructs and 29 items are important to be included in evaluating ECG. The results, besides indicating the suitability of the PLS in statistical analysis, has also contributed to a better understanding of constructs needed in evaluating ECG that still in the development process that has not been tested. Findings are useful for game developers and educational technologist to have a validated model and questionnaire that can be used to evaluate ECG. The result of the evaluation using the proposed model can be used to enhance the ECG before it can be released. Limitations and suggestions for future research are also included.
AB - This study used the partial least squares (PLS) and structural equation modeling (SEM) tool to examine evaluation constructs that are appropriate to evaluate educational computer games (ECG) by real users. The focus of the evaluation constructs are for evaluating ECG that still in the development process. There are five constructs that being derived from heuristic evaluation for ECG known as Playability Heuristic Evaluation for Educational Computer Games (PHEG) that being developed to evaluate ECG by expert evaluators. The constructs are interface (10), educational element (6), content (6), playability (7) and multimedia (8). Total numbers of items for the five constructs are 37. Statistical results confirm that all of the five constructs and 29 items are important to be included in evaluating ECG. The results, besides indicating the suitability of the PLS in statistical analysis, has also contributed to a better understanding of constructs needed in evaluating ECG that still in the development process that has not been tested. Findings are useful for game developers and educational technologist to have a validated model and questionnaire that can be used to evaluate ECG. The result of the evaluation using the proposed model can be used to enhance the ECG before it can be released. Limitations and suggestions for future research are also included.
KW - interface
KW - model
KW - playability assessment for educational computer games
KW - usability
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UR - http://www.scopus.com/inward/citedby.url?scp=84887091298&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-02958-0_36
DO - 10.1007/978-3-319-02958-0_36
M3 - Conference contribution
AN - SCOPUS:84887091298
SN - 9783319029573
VL - 8237 LNCS
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 396
EP - 407
BT - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ER -