Nurturing creativity and innovative thinking through experiential learning

Afida Ayob, Aini Hussain, Mohd. Marzuki Mustafa, Muhd Fauzi Aminuddin Shazi Shaarani

Research output: Chapter in Book/Report/Conference proceedingConference contribution

12 Citations (Scopus)

Abstract

Engineering education in higher institutions as a whole continues to face many challenges despite the implementation of many teaching and learning approaches. The engineering profession requires both 'hands-on' experience and conceptual knowledge and therefore, experiential learning can be suitably used as a foundation for teaching and learning of engineering (Lynch and Russell 2009). Engineering study programmes involving certain skills and attributes that are not generally achieved in traditional delivery methods have been proven to be successfully implemented through experiential learning activities (Harrisberger 1976). This study is conducted to explore whether creativity and innovative thinking can be nurtured through experiential learning environment at university level. Creative approaches to solving problems lead to innovation in technology which is essential to fuel the economy (Roberts 2010). The study investigated how construct-based creativity models reflect creative behaviour through an experiential-based learning environment. The construct-based model used is by Torrance and Safter (Torrance and Safter 1999) by measuring students against a list of creativity attributes. The framework of the research involves five components namely field observations, focus group interviews, student questionnaires, creativity test and student portfolio assessments. Participants were students and instructors from the Faculty of Engineering and Built Environment and the Faculty of Information Science and Technology who participated in the Malaysian ROBOCON 2010. The ROBOCON 2010 is an annual international robot contest for undergraduate students of higher institutions. Initial findings suggest that students' creativity dimensions have been nurtured and enhanced as a result of the problem solving process involved in the experiential learning activities. The findings of this preliminary work will be used in future for more detailed study on nurturing creativity and innovation among students. This will be in line with the generic skill requirements among students of higher education institution in Malaysia.

Original languageEnglish
Title of host publicationProcedia - Social and Behavioral Sciences
Pages247-254
Number of pages8
Volume18
DOIs
Publication statusPublished - 2011
EventKongres Pengajaran dan Pembelajaran UKM, 2010 - Tanjung Keling, Melaka, Malaysia
Duration: 13 Dec 201015 Dec 2010

Other

OtherKongres Pengajaran dan Pembelajaran UKM, 2010
CountryMalaysia
CityTanjung Keling, Melaka
Period13/12/1015/12/10

Fingerprint

Problem-Based Learning
Creativity
creativity
Students
learning
engineering
student
Teaching
learning environment
Information Science
Learning
innovation
Technology
Education
Thinking
study program
Malaysia
robot
Focus Groups
information science

Keywords

  • Creativity
  • Experiential learning
  • Innovative
  • ROBOCON
  • Triangulation

ASJC Scopus subject areas

  • Social Sciences(all)
  • Psychology(all)

Cite this

Ayob, A., Hussain, A., Mustafa, M. M., & Shazi Shaarani, M. F. A. (2011). Nurturing creativity and innovative thinking through experiential learning. In Procedia - Social and Behavioral Sciences (Vol. 18, pp. 247-254) https://doi.org/10.1016/j.sbspro.2011.05.035

Nurturing creativity and innovative thinking through experiential learning. / Ayob, Afida; Hussain, Aini; Mustafa, Mohd. Marzuki; Shazi Shaarani, Muhd Fauzi Aminuddin.

Procedia - Social and Behavioral Sciences. Vol. 18 2011. p. 247-254.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ayob, A, Hussain, A, Mustafa, MM & Shazi Shaarani, MFA 2011, Nurturing creativity and innovative thinking through experiential learning. in Procedia - Social and Behavioral Sciences. vol. 18, pp. 247-254, Kongres Pengajaran dan Pembelajaran UKM, 2010, Tanjung Keling, Melaka, Malaysia, 13/12/10. https://doi.org/10.1016/j.sbspro.2011.05.035
Ayob, Afida ; Hussain, Aini ; Mustafa, Mohd. Marzuki ; Shazi Shaarani, Muhd Fauzi Aminuddin. / Nurturing creativity and innovative thinking through experiential learning. Procedia - Social and Behavioral Sciences. Vol. 18 2011. pp. 247-254
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