Multimedia adventure game as edutainment application

Zurina Muda, Izam Shah Basiron

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Computer game is one of the popular products among children. This product could generate an advantage and disadvantage up to the suitability of the content to the user. This paper will discuss a development of adventure-game prototype that incorporated moral topic based on Malaysian Curriculum for year 1 till year 6. By using the game approach, the prototype could attract children to be interested in learning the content. The prototype is developed based on rapid prototyping model integrating with steps of game development. The prototype consists of 6 scenes to make learning process become easier and interesting. User will explore each scene to complete the game. Wintermute is used as the adventure-game engine that could be run in windows platform. With this adventure-game prototype, it is hoped that the student has another option in learning moral topic in such an interesting and interactive way of learning environment.

Original languageEnglish
Title of host publicationProceedings - International Conference on Computational Intelligence for Modelling, Control and Automation, CIMCA 2005 and International Conference on Intelligent Agents, Web Technologies and Internet
Pages497-500
Number of pages4
Volume2
Publication statusPublished - 2005
EventInternational Conference on Computational Intelligence for Modelling, Control and Automation, CIMCA 2005 and International Conference on Intelligent Agents, Web Technologies and Internet Commerce, IAWTIC 2005 - Vienna
Duration: 28 Nov 200530 Nov 2005

Other

OtherInternational Conference on Computational Intelligence for Modelling, Control and Automation, CIMCA 2005 and International Conference on Intelligent Agents, Web Technologies and Internet Commerce, IAWTIC 2005
CityVienna
Period28/11/0530/11/05

Fingerprint

Computer games
Rapid prototyping
Curricula
Students
Engines

ASJC Scopus subject areas

  • Engineering(all)

Cite this

Muda, Z., & Basiron, I. S. (2005). Multimedia adventure game as edutainment application. In Proceedings - International Conference on Computational Intelligence for Modelling, Control and Automation, CIMCA 2005 and International Conference on Intelligent Agents, Web Technologies and Internet (Vol. 2, pp. 497-500). [1631517]

Multimedia adventure game as edutainment application. / Muda, Zurina; Basiron, Izam Shah.

Proceedings - International Conference on Computational Intelligence for Modelling, Control and Automation, CIMCA 2005 and International Conference on Intelligent Agents, Web Technologies and Internet. Vol. 2 2005. p. 497-500 1631517.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Muda, Z & Basiron, IS 2005, Multimedia adventure game as edutainment application. in Proceedings - International Conference on Computational Intelligence for Modelling, Control and Automation, CIMCA 2005 and International Conference on Intelligent Agents, Web Technologies and Internet. vol. 2, 1631517, pp. 497-500, International Conference on Computational Intelligence for Modelling, Control and Automation, CIMCA 2005 and International Conference on Intelligent Agents, Web Technologies and Internet Commerce, IAWTIC 2005, Vienna, 28/11/05.
Muda Z, Basiron IS. Multimedia adventure game as edutainment application. In Proceedings - International Conference on Computational Intelligence for Modelling, Control and Automation, CIMCA 2005 and International Conference on Intelligent Agents, Web Technologies and Internet. Vol. 2. 2005. p. 497-500. 1631517
Muda, Zurina ; Basiron, Izam Shah. / Multimedia adventure game as edutainment application. Proceedings - International Conference on Computational Intelligence for Modelling, Control and Automation, CIMCA 2005 and International Conference on Intelligent Agents, Web Technologies and Internet. Vol. 2 2005. pp. 497-500
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