Methodology to evaluate interface of educational computer game

Hasiah Mohamed Omar, Roslina Ibrahim, Azizah Jaafar

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Citations (Scopus)

Abstract

Game is an application that is popularly used in teaching and learning by some of educational institution to-date. Educational computer game (ECG) is a game being used for teaching and learning. Comprehensive methodology that consist of techniques and tools need to be developed to assist the development of ECG. ECG is an application that combines elements of fun and education and the evaluation criteria need to be able to covers all the important criteria. There are 5 heuristics identified; interface, pedagogical, content, playability and multimedia. Two techniques are identified to be used in evaluation process; PHEG for expert evaluators and PAEG for real user. The tool, online evaluation system (AHP-HeGES) is the tool that can be used to simplify the evaluation process. This research is important because it can help the game developers and educationist to conform the important elements that need to be exists in any ECG through evaluation process.

Original languageEnglish
Title of host publicationProceedings of the 2011 International Conference on Pattern Analysis and Intelligent Robotics, ICPAIR 2011
Pages228-232
Number of pages5
Volume2
DOIs
Publication statusPublished - 2011
Event2011 International Conference on Pattern Analysis and Intelligent Robotics - Special Track on Human Centered Multimedia Analysis, ICPAIR 2011 - Putrajaya
Duration: 28 Jun 201129 Jun 2011

Other

Other2011 International Conference on Pattern Analysis and Intelligent Robotics - Special Track on Human Centered Multimedia Analysis, ICPAIR 2011
CityPutrajaya
Period28/6/1129/6/11

Fingerprint

Computer games
Teaching
Education

Keywords

  • Educational computer game
  • expert review
  • heuristic evaluation
  • interface
  • playability

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

Cite this

Omar, H. M., Ibrahim, R., & Jaafar, A. (2011). Methodology to evaluate interface of educational computer game. In Proceedings of the 2011 International Conference on Pattern Analysis and Intelligent Robotics, ICPAIR 2011 (Vol. 2, pp. 228-232). [5976931] https://doi.org/10.1109/ICPAIR.2011.5976931

Methodology to evaluate interface of educational computer game. / Omar, Hasiah Mohamed; Ibrahim, Roslina; Jaafar, Azizah.

Proceedings of the 2011 International Conference on Pattern Analysis and Intelligent Robotics, ICPAIR 2011. Vol. 2 2011. p. 228-232 5976931.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Omar, HM, Ibrahim, R & Jaafar, A 2011, Methodology to evaluate interface of educational computer game. in Proceedings of the 2011 International Conference on Pattern Analysis and Intelligent Robotics, ICPAIR 2011. vol. 2, 5976931, pp. 228-232, 2011 International Conference on Pattern Analysis and Intelligent Robotics - Special Track on Human Centered Multimedia Analysis, ICPAIR 2011, Putrajaya, 28/6/11. https://doi.org/10.1109/ICPAIR.2011.5976931
Omar HM, Ibrahim R, Jaafar A. Methodology to evaluate interface of educational computer game. In Proceedings of the 2011 International Conference on Pattern Analysis and Intelligent Robotics, ICPAIR 2011. Vol. 2. 2011. p. 228-232. 5976931 https://doi.org/10.1109/ICPAIR.2011.5976931
Omar, Hasiah Mohamed ; Ibrahim, Roslina ; Jaafar, Azizah. / Methodology to evaluate interface of educational computer game. Proceedings of the 2011 International Conference on Pattern Analysis and Intelligent Robotics, ICPAIR 2011. Vol. 2 2011. pp. 228-232
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