Low-fidelity prototype design for serious game for slow-reading students

Research output: Contribution to journalArticle

1 Citation (Scopus)

Abstract

Serious game is an alternative teaching aid that is getting a place of use by teachers and parents. Its widespread use has basically changed the way of life and learning of children and has a positive impact on achievement and increased the motivation of children in learning. However, not all serious game designs are suitable for slow-reading students. They are slightly different from other students in terms of cognitive potential and are struggling to meet academic demands in the class. Therefore, the main objective of this study is to produce low-fidelity prototypes involving target users as early as the design process. This study focuses on the production of storyboard contents suitable for slow-reading students to save time and cost of game model development. This study uses a child-centered design (CCD) method that involves paper prototypes, chauffeured prototype, think aloud protocols and observations. The results of this study are low-fidelity prototypes in the form of computerized storyboards that have been verified and will be used for heuristic assessments. These low-fidelity prototypes are expected to give an early look and help researchers in developing high-fidelity prototypes.

Original languageEnglish
Pages (from-to)270-276
Number of pages7
JournalInternational Journal of Advanced Computer Science and Applications
Volume10
Issue number3
DOIs
Publication statusPublished - 1 Jan 2019

Fingerprint

Students
Teaching
Serious games
Costs

Keywords

  • Brain-based learning
  • Chauffeured prototype
  • Low-fidelity prototype
  • Paper prototype
  • Serious game
  • Slow-reading students
  • Think aloud protocol

ASJC Scopus subject areas

  • Computer Science(all)

Cite this

Low-fidelity prototype design for serious game for slow-reading students. / Abidin, Saffa Raihan Zainal; Mat Noor, Siti Fadzilah; Sahari @ Ashaari, Noraidah.

In: International Journal of Advanced Computer Science and Applications, Vol. 10, No. 3, 01.01.2019, p. 270-276.

Research output: Contribution to journalArticle

@article{db810368dd1340f5a666197829138147,
title = "Low-fidelity prototype design for serious game for slow-reading students",
abstract = "Serious game is an alternative teaching aid that is getting a place of use by teachers and parents. Its widespread use has basically changed the way of life and learning of children and has a positive impact on achievement and increased the motivation of children in learning. However, not all serious game designs are suitable for slow-reading students. They are slightly different from other students in terms of cognitive potential and are struggling to meet academic demands in the class. Therefore, the main objective of this study is to produce low-fidelity prototypes involving target users as early as the design process. This study focuses on the production of storyboard contents suitable for slow-reading students to save time and cost of game model development. This study uses a child-centered design (CCD) method that involves paper prototypes, chauffeured prototype, think aloud protocols and observations. The results of this study are low-fidelity prototypes in the form of computerized storyboards that have been verified and will be used for heuristic assessments. These low-fidelity prototypes are expected to give an early look and help researchers in developing high-fidelity prototypes.",
keywords = "Brain-based learning, Chauffeured prototype, Low-fidelity prototype, Paper prototype, Serious game, Slow-reading students, Think aloud protocol",
author = "Abidin, {Saffa Raihan Zainal} and {Mat Noor}, {Siti Fadzilah} and {Sahari @ Ashaari}, Noraidah",
year = "2019",
month = "1",
day = "1",
doi = "10.14569/IJACSA.2019.0100335",
language = "English",
volume = "10",
pages = "270--276",
journal = "International Journal of Advanced Computer Science and Applications",
issn = "2158-107X",
publisher = "Science and Information Organization",
number = "3",

}

TY - JOUR

T1 - Low-fidelity prototype design for serious game for slow-reading students

AU - Abidin, Saffa Raihan Zainal

AU - Mat Noor, Siti Fadzilah

AU - Sahari @ Ashaari, Noraidah

PY - 2019/1/1

Y1 - 2019/1/1

N2 - Serious game is an alternative teaching aid that is getting a place of use by teachers and parents. Its widespread use has basically changed the way of life and learning of children and has a positive impact on achievement and increased the motivation of children in learning. However, not all serious game designs are suitable for slow-reading students. They are slightly different from other students in terms of cognitive potential and are struggling to meet academic demands in the class. Therefore, the main objective of this study is to produce low-fidelity prototypes involving target users as early as the design process. This study focuses on the production of storyboard contents suitable for slow-reading students to save time and cost of game model development. This study uses a child-centered design (CCD) method that involves paper prototypes, chauffeured prototype, think aloud protocols and observations. The results of this study are low-fidelity prototypes in the form of computerized storyboards that have been verified and will be used for heuristic assessments. These low-fidelity prototypes are expected to give an early look and help researchers in developing high-fidelity prototypes.

AB - Serious game is an alternative teaching aid that is getting a place of use by teachers and parents. Its widespread use has basically changed the way of life and learning of children and has a positive impact on achievement and increased the motivation of children in learning. However, not all serious game designs are suitable for slow-reading students. They are slightly different from other students in terms of cognitive potential and are struggling to meet academic demands in the class. Therefore, the main objective of this study is to produce low-fidelity prototypes involving target users as early as the design process. This study focuses on the production of storyboard contents suitable for slow-reading students to save time and cost of game model development. This study uses a child-centered design (CCD) method that involves paper prototypes, chauffeured prototype, think aloud protocols and observations. The results of this study are low-fidelity prototypes in the form of computerized storyboards that have been verified and will be used for heuristic assessments. These low-fidelity prototypes are expected to give an early look and help researchers in developing high-fidelity prototypes.

KW - Brain-based learning

KW - Chauffeured prototype

KW - Low-fidelity prototype

KW - Paper prototype

KW - Serious game

KW - Slow-reading students

KW - Think aloud protocol

UR - http://www.scopus.com/inward/record.url?scp=85063727432&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85063727432&partnerID=8YFLogxK

U2 - 10.14569/IJACSA.2019.0100335

DO - 10.14569/IJACSA.2019.0100335

M3 - Article

AN - SCOPUS:85063727432

VL - 10

SP - 270

EP - 276

JO - International Journal of Advanced Computer Science and Applications

JF - International Journal of Advanced Computer Science and Applications

SN - 2158-107X

IS - 3

ER -