Abstract
Serious game is an alternative teaching aid that is getting a place of use by teachers and parents. Its widespread use has basically changed the way of life and learning of children and has a positive impact on achievement and increased the motivation of children in learning. However, not all serious game designs are suitable for slow-reading students. They are slightly different from other students in terms of cognitive potential and are struggling to meet academic demands in the class. Therefore, the main objective of this study is to produce low-fidelity prototypes involving target users as early as the design process. This study focuses on the production of storyboard contents suitable for slow-reading students to save time and cost of game model development. This study uses a child-centered design (CCD) method that involves paper prototypes, chauffeured prototype, think aloud protocols and observations. The results of this study are low-fidelity prototypes in the form of computerized storyboards that have been verified and will be used for heuristic assessments. These low-fidelity prototypes are expected to give an early look and help researchers in developing high-fidelity prototypes.
Original language | English |
---|---|
Pages (from-to) | 270-276 |
Number of pages | 7 |
Journal | International Journal of Advanced Computer Science and Applications |
Volume | 10 |
Issue number | 3 |
DOIs | |
Publication status | Published - 1 Jan 2019 |
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Keywords
- Brain-based learning
- Chauffeured prototype
- Low-fidelity prototype
- Paper prototype
- Serious game
- Slow-reading students
- Think aloud protocol
ASJC Scopus subject areas
- Computer Science(all)
Cite this
Low-fidelity prototype design for serious game for slow-reading students. / Abidin, Saffa Raihan Zainal; Mat Noor, Siti Fadzilah; Sahari @ Ashaari, Noraidah.
In: International Journal of Advanced Computer Science and Applications, Vol. 10, No. 3, 01.01.2019, p. 270-276.Research output: Contribution to journal › Article
}
TY - JOUR
T1 - Low-fidelity prototype design for serious game for slow-reading students
AU - Abidin, Saffa Raihan Zainal
AU - Mat Noor, Siti Fadzilah
AU - Sahari @ Ashaari, Noraidah
PY - 2019/1/1
Y1 - 2019/1/1
N2 - Serious game is an alternative teaching aid that is getting a place of use by teachers and parents. Its widespread use has basically changed the way of life and learning of children and has a positive impact on achievement and increased the motivation of children in learning. However, not all serious game designs are suitable for slow-reading students. They are slightly different from other students in terms of cognitive potential and are struggling to meet academic demands in the class. Therefore, the main objective of this study is to produce low-fidelity prototypes involving target users as early as the design process. This study focuses on the production of storyboard contents suitable for slow-reading students to save time and cost of game model development. This study uses a child-centered design (CCD) method that involves paper prototypes, chauffeured prototype, think aloud protocols and observations. The results of this study are low-fidelity prototypes in the form of computerized storyboards that have been verified and will be used for heuristic assessments. These low-fidelity prototypes are expected to give an early look and help researchers in developing high-fidelity prototypes.
AB - Serious game is an alternative teaching aid that is getting a place of use by teachers and parents. Its widespread use has basically changed the way of life and learning of children and has a positive impact on achievement and increased the motivation of children in learning. However, not all serious game designs are suitable for slow-reading students. They are slightly different from other students in terms of cognitive potential and are struggling to meet academic demands in the class. Therefore, the main objective of this study is to produce low-fidelity prototypes involving target users as early as the design process. This study focuses on the production of storyboard contents suitable for slow-reading students to save time and cost of game model development. This study uses a child-centered design (CCD) method that involves paper prototypes, chauffeured prototype, think aloud protocols and observations. The results of this study are low-fidelity prototypes in the form of computerized storyboards that have been verified and will be used for heuristic assessments. These low-fidelity prototypes are expected to give an early look and help researchers in developing high-fidelity prototypes.
KW - Brain-based learning
KW - Chauffeured prototype
KW - Low-fidelity prototype
KW - Paper prototype
KW - Serious game
KW - Slow-reading students
KW - Think aloud protocol
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UR - http://www.scopus.com/inward/citedby.url?scp=85063727432&partnerID=8YFLogxK
U2 - 10.14569/IJACSA.2019.0100335
DO - 10.14569/IJACSA.2019.0100335
M3 - Article
AN - SCOPUS:85063727432
VL - 10
SP - 270
EP - 276
JO - International Journal of Advanced Computer Science and Applications
JF - International Journal of Advanced Computer Science and Applications
SN - 2158-107X
IS - 3
ER -