Interaction patterns for assessment of learners in tabletop based collaborative learning environment

Ammar Al-Qaraghuli, Halimah Badioze Zaman, Azlina Ahmad, Jihan Raoof

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

Most of the emerging digital tabletop prototypes lack the capability to identify users and hence cannot attribute actions to users. Identity attribution is essential for logging user interactions and activity analysis. This research uses a prototype of a multi-pen digital tabletop that supports user identification. A collaborative learning application called Digital Mysteries was built, aiming mainly to examine the benefits of digital tabletops to collaborative learning. The application logged the interaction of students collaborating to solve ill-defined problems. Teachers analysed recorded videos of the application trials to inform the subsequent pattern detection step. The automated interaction logs were then analysed to discover the hidden patterns of interaction that are suitable to evaluate the achievement of each student. The analysis also looked for patterns to detect students need for inter-activity feedback, besides patterns to identify leaders and free riders.

Original languageEnglish
Title of host publicationProceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013
PublisherAssociation for Computing Machinery
Pages447-450
Number of pages4
ISBN (Print)9781450325257
DOIs
Publication statusPublished - 2013
Event25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013 - Adelaide, SA
Duration: 25 Nov 201329 Nov 2013

Other

Other25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013
CityAdelaide, SA
Period25/11/1329/11/13

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Keywords

  • Assessment of Collaboration
  • Computer Supported Collaborative Learning
  • Human-Computer Interaction
  • Single Display Groupware
  • Tabletop Computing

ASJC Scopus subject areas

  • Human-Computer Interaction

Cite this

Al-Qaraghuli, A., Badioze Zaman, H., Ahmad, A., & Raoof, J. (2013). Interaction patterns for assessment of learners in tabletop based collaborative learning environment. In Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013 (pp. 447-450). Association for Computing Machinery. https://doi.org/10.1145/2541016.2541062

Interaction patterns for assessment of learners in tabletop based collaborative learning environment. / Al-Qaraghuli, Ammar; Badioze Zaman, Halimah; Ahmad, Azlina; Raoof, Jihan.

Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013. Association for Computing Machinery, 2013. p. 447-450.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Al-Qaraghuli, A, Badioze Zaman, H, Ahmad, A & Raoof, J 2013, Interaction patterns for assessment of learners in tabletop based collaborative learning environment. in Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013. Association for Computing Machinery, pp. 447-450, 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013, Adelaide, SA, 25/11/13. https://doi.org/10.1145/2541016.2541062
Al-Qaraghuli A, Badioze Zaman H, Ahmad A, Raoof J. Interaction patterns for assessment of learners in tabletop based collaborative learning environment. In Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013. Association for Computing Machinery. 2013. p. 447-450 https://doi.org/10.1145/2541016.2541062
Al-Qaraghuli, Ammar ; Badioze Zaman, Halimah ; Ahmad, Azlina ; Raoof, Jihan. / Interaction patterns for assessment of learners in tabletop based collaborative learning environment. Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, OzCHI 2013. Association for Computing Machinery, 2013. pp. 447-450
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