Interaction and game engagement based on players' background and preferences

Siti Zahidah Abdullah, Nazlena Mohamad Ali, Hyowon Lee, Haining Liang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Currently, multi-platform development has become increasingly popular in the video games industry; there are now games that have been simultaneously released in multi-platform consoles, computers and mobile devices. We intended to investigate the factors that influence gamers' preferences in the interaction modalities. This article presents an initial study in the exploration of the relationship between games' background, preferred game genres, computer literacy, and so on to identify which kinds of interaction modalities are preferred by the gamers in Malaysia. It is important to know gamers' general preferences across a range of gaming genres and platforms in order to further study deeper engagement issues in gameplay. Participants completed an online survey in which they described their preferences for various game genres and platforms. The results of the survey have yielded some useful data that can help us understand better gamers' preferences, what they like, dislike or are indifferent to.

Original languageEnglish
Title of host publication2015 Game Physics and Mechanics International Conference, GAMEPEC 2015 - Proceeding
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages16-20
Number of pages5
ISBN (Print)9781467372077
DOIs
Publication statusPublished - 18 Nov 2015
EventGame Physics and Mechanics International Conference, GAMEPEC 2015 - Langkawi, Malaysia
Duration: 25 Aug 201527 Aug 2015

Other

OtherGame Physics and Mechanics International Conference, GAMEPEC 2015
CountryMalaysia
CityLangkawi
Period25/8/1527/8/15

Fingerprint

Computer games
Mobile devices
Industry

Keywords

  • background
  • experience
  • game engagement
  • game genres
  • multiplatform
  • video games

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Software
  • Mechanical Engineering

Cite this

Abdullah, S. Z., Mohamad Ali, N., Lee, H., & Liang, H. (2015). Interaction and game engagement based on players' background and preferences. In 2015 Game Physics and Mechanics International Conference, GAMEPEC 2015 - Proceeding (pp. 16-20). [7331849] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/GAMEPEC.2015.7331849

Interaction and game engagement based on players' background and preferences. / Abdullah, Siti Zahidah; Mohamad Ali, Nazlena; Lee, Hyowon; Liang, Haining.

2015 Game Physics and Mechanics International Conference, GAMEPEC 2015 - Proceeding. Institute of Electrical and Electronics Engineers Inc., 2015. p. 16-20 7331849.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abdullah, SZ, Mohamad Ali, N, Lee, H & Liang, H 2015, Interaction and game engagement based on players' background and preferences. in 2015 Game Physics and Mechanics International Conference, GAMEPEC 2015 - Proceeding., 7331849, Institute of Electrical and Electronics Engineers Inc., pp. 16-20, Game Physics and Mechanics International Conference, GAMEPEC 2015, Langkawi, Malaysia, 25/8/15. https://doi.org/10.1109/GAMEPEC.2015.7331849
Abdullah SZ, Mohamad Ali N, Lee H, Liang H. Interaction and game engagement based on players' background and preferences. In 2015 Game Physics and Mechanics International Conference, GAMEPEC 2015 - Proceeding. Institute of Electrical and Electronics Engineers Inc. 2015. p. 16-20. 7331849 https://doi.org/10.1109/GAMEPEC.2015.7331849
Abdullah, Siti Zahidah ; Mohamad Ali, Nazlena ; Lee, Hyowon ; Liang, Haining. / Interaction and game engagement based on players' background and preferences. 2015 Game Physics and Mechanics International Conference, GAMEPEC 2015 - Proceeding. Institute of Electrical and Electronics Engineers Inc., 2015. pp. 16-20
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