Integrating digital games based learning environments with eye gaze-based interaction

Nurul Hidayah Binti Mat Zain, Azizah Jaafar

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

Game designer needs accurate and reliable interaction design model to design and develop a Digital Game-based Learning (DGBL) environment especially when the use of the user's eyes as active game controls as well as input device. This is especially true when we discuss about implement a new technology in learning process to enable disabled person specifically in motor impairment using eye gaze interaction to play game based learning application. This concept paper review past work on eye gaze gaming and discusses the problems faced by disabled person when using eye gaze to control game. Finally, this paper proposed exploratory method of intergrate an eye gaze interaction into DGBL environments.

Original languageEnglish
Title of host publicationProceedings of the 2011 International Conference on Pattern Analysis and Intelligent Robotics, ICPAIR 2011
Pages222-227
Number of pages6
Volume2
DOIs
Publication statusPublished - 2011
Event2011 International Conference on Pattern Analysis and Intelligent Robotics - Special Track on Human Centered Multimedia Analysis, ICPAIR 2011 - Putrajaya
Duration: 28 Jun 201129 Jun 2011

Other

Other2011 International Conference on Pattern Analysis and Intelligent Robotics - Special Track on Human Centered Multimedia Analysis, ICPAIR 2011
CityPutrajaya
Period28/6/1129/6/11

Fingerprint

Disabled persons

Keywords

  • digital game-based learning
  • eye gaze
  • eye tracking
  • gaze based interface

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

Cite this

Zain, N. H. B. M., & Jaafar, A. (2011). Integrating digital games based learning environments with eye gaze-based interaction. In Proceedings of the 2011 International Conference on Pattern Analysis and Intelligent Robotics, ICPAIR 2011 (Vol. 2, pp. 222-227). [5976930] https://doi.org/10.1109/ICPAIR.2011.5976930

Integrating digital games based learning environments with eye gaze-based interaction. / Zain, Nurul Hidayah Binti Mat; Jaafar, Azizah.

Proceedings of the 2011 International Conference on Pattern Analysis and Intelligent Robotics, ICPAIR 2011. Vol. 2 2011. p. 222-227 5976930.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Zain, NHBM & Jaafar, A 2011, Integrating digital games based learning environments with eye gaze-based interaction. in Proceedings of the 2011 International Conference on Pattern Analysis and Intelligent Robotics, ICPAIR 2011. vol. 2, 5976930, pp. 222-227, 2011 International Conference on Pattern Analysis and Intelligent Robotics - Special Track on Human Centered Multimedia Analysis, ICPAIR 2011, Putrajaya, 28/6/11. https://doi.org/10.1109/ICPAIR.2011.5976930
Zain NHBM, Jaafar A. Integrating digital games based learning environments with eye gaze-based interaction. In Proceedings of the 2011 International Conference on Pattern Analysis and Intelligent Robotics, ICPAIR 2011. Vol. 2. 2011. p. 222-227. 5976930 https://doi.org/10.1109/ICPAIR.2011.5976930
Zain, Nurul Hidayah Binti Mat ; Jaafar, Azizah. / Integrating digital games based learning environments with eye gaze-based interaction. Proceedings of the 2011 International Conference on Pattern Analysis and Intelligent Robotics, ICPAIR 2011. Vol. 2 2011. pp. 222-227
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