Indigenous digital multimedia content development for e-learning: Instructional and cognitive design model approach

Research output: Contribution to journalArticle

Abstract

The world do not need reminders that its population are living in a knowledge driven era. One is constantly aware of the amount of information/knowledge that is put at one's fingertips by the new communications and computing technologies. One of the central and most compelling applications for the 21st century is highly information based societies. E-leaming is still being debated and researched and there is still much uncertainty about it in terms of what it means for culture, learning democracy, jobs, roles and society in general. Nevertheless, the growth of online or e-leaming educational institutions has been phenomenal and it will continue to improve. Perhaps one of the most dramatic changes due to this phenomenon is the rapid convergence of computing, communications and indigenous content development initiatives. There is therefore a need to look at indigenous digital multimedia educational content development approaches that would meet the needs of indigenous community. This paper hopes to highlight the design of multimedia digital content based on the instructional and cognitive models thought suitable to create future knowledge workers (k-insan) in Malaysia. The paper shall also draw out in detail the characteristics of the k-insan and entities of the proposed indigenous content development initiatives based on the instructional and cognitive model approach with reference made to indigenous multimedia packages such as the ME, ME2 and MEL.

Original languageEnglish
Pages (from-to)627-638
Number of pages12
JournalLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume2911
Publication statusPublished - 2003

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Multimedia
Electronic Learning
Educational Models
Learning
Cognitive Models
Communication
Hope
Democracy
Malaysia
Uncertainty
Computing
Model
Technology
Continue
Growth
Population
Design
Knowledge
Education

ASJC Scopus subject areas

  • Computer Science(all)
  • Biochemistry, Genetics and Molecular Biology(all)
  • Theoretical Computer Science
  • Engineering(all)

Cite this

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abstract = "The world do not need reminders that its population are living in a knowledge driven era. One is constantly aware of the amount of information/knowledge that is put at one's fingertips by the new communications and computing technologies. One of the central and most compelling applications for the 21st century is highly information based societies. E-leaming is still being debated and researched and there is still much uncertainty about it in terms of what it means for culture, learning democracy, jobs, roles and society in general. Nevertheless, the growth of online or e-leaming educational institutions has been phenomenal and it will continue to improve. Perhaps one of the most dramatic changes due to this phenomenon is the rapid convergence of computing, communications and indigenous content development initiatives. There is therefore a need to look at indigenous digital multimedia educational content development approaches that would meet the needs of indigenous community. This paper hopes to highlight the design of multimedia digital content based on the instructional and cognitive models thought suitable to create future knowledge workers (k-insan) in Malaysia. The paper shall also draw out in detail the characteristics of the k-insan and entities of the proposed indigenous content development initiatives based on the instructional and cognitive model approach with reference made to indigenous multimedia packages such as the ME, ME2 and MEL.",
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