Impact of virtual reality games on psychological well-being and upper limb performance in adults with physical disabilities

A pilot study

Devinder Kaur Ajit Singh, Nor Najwatul Akmal Ab. Rahman, Seffiyah Rajiman, Chang Shin Yin, Zainura Abdul Karim, Aida Safra Ruslan, Rajwinder Kaur Hardev Singh

Research output: Contribution to journalArticle

3 Citations (Scopus)

Abstract

Introduction: There is limited information regarding the effects of interactive virtual reality (VR) games on psychological and physical well-being among adults with physical disabilities. We aimed to examine the impact of VR games on psychological well-being, upper limb motor function and reaction time in adults with physical disabilities. Methods: Fifteen participants completed the intervention using Wii VR games in this pilot study. Depressive, Anxiety and Stress Scales (DASS) and Capabilities of Upper Extremity (CUE) questionnaires were used to measure psychological well-being and upper limb motor function respectively. Upper limb reaction time was measured using reaction time test. Results: Results showed that there was a significant difference (p<0.05) in DASS questionnaire and average reaction time score after intervention. Conclusion: There is a potential for using interactive VR games as an exercise tool to improve psychological wellbeing and upper limb reaction time among adults with disabilities.

Original languageEnglish
Pages (from-to)119-121
Number of pages3
JournalMedical Journal of Malaysia
Volume72
Issue number2
Publication statusPublished - 2017

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Upper Extremity
Psychology
Anxiety
Surveys and Questionnaires

Keywords

  • Psychological well-being
  • Reaction time
  • Upper limb motor function
  • Virtual reality games

ASJC Scopus subject areas

  • Medicine(all)

Cite this

Impact of virtual reality games on psychological well-being and upper limb performance in adults with physical disabilities : A pilot study. / Ajit Singh, Devinder Kaur; Ab. Rahman, Nor Najwatul Akmal; Rajiman, Seffiyah; Yin, Chang Shin; Karim, Zainura Abdul; Ruslan, Aida Safra; Singh, Rajwinder Kaur Hardev.

In: Medical Journal of Malaysia, Vol. 72, No. 2, 2017, p. 119-121.

Research output: Contribution to journalArticle

Ajit Singh, Devinder Kaur ; Ab. Rahman, Nor Najwatul Akmal ; Rajiman, Seffiyah ; Yin, Chang Shin ; Karim, Zainura Abdul ; Ruslan, Aida Safra ; Singh, Rajwinder Kaur Hardev. / Impact of virtual reality games on psychological well-being and upper limb performance in adults with physical disabilities : A pilot study. In: Medical Journal of Malaysia. 2017 ; Vol. 72, No. 2. pp. 119-121.
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