History educational games design

Nor Azan Mat Zin, Wong Seng Yue

Research output: Chapter in Book/Report/Conference proceedingConference contribution

11 Citations (Scopus)

Abstract

Digital games, an interactive technology can foster learning process effectively and interestingly especially among young learners. Digital Game Based Learning (DGBL) approach utilizes the game as a medium for conveying learning contents. The area of educational technology is still lacking of research on how to design game environment that foster knowledge construction and deepen understanding and problem solving while engaging and entertaining the player at the same time. The learning outcome need to be integrated as a goal from the start of the design process and pedagogy need to be formally incorporated into games. In this paper, we reviewed features of educational game design and history learning. Then, we discuss the application of pedagogical elements in educational game design. The result is a history game design model and level design for History Multimedia Interactive Educational Game (HMIEG). The model consists of four main elements: interaction, knowledge, engine and level. The history educational game design model integrates the pedagogical elements and game design features to ensure HMIEG can be used as a history learning tool effectively.

Original languageEnglish
Title of host publicationProceedings of the 2009 International Conference on Electrical Engineering and Informatics, ICEEI 2009
Pages269-275
Number of pages7
Volume1
DOIs
Publication statusPublished - 2009
Event2009 International Conference on Electrical Engineering and Informatics, ICEEI 2009 - Selangor
Duration: 5 Aug 20097 Aug 2009

Other

Other2009 International Conference on Electrical Engineering and Informatics, ICEEI 2009
CitySelangor
Period5/8/097/8/09

Fingerprint

Educational technology
Conveying
Engines

Keywords

  • DGBL
  • Digital games
  • History educational game design
  • ID

ASJC Scopus subject areas

  • Information Systems
  • Software
  • Energy Engineering and Power Technology
  • Electrical and Electronic Engineering

Cite this

Mat Zin, N. A., & Yue, W. S. (2009). History educational games design. In Proceedings of the 2009 International Conference on Electrical Engineering and Informatics, ICEEI 2009 (Vol. 1, pp. 269-275). [5254775] https://doi.org/10.1109/ICEEI.2009.5254775

History educational games design. / Mat Zin, Nor Azan; Yue, Wong Seng.

Proceedings of the 2009 International Conference on Electrical Engineering and Informatics, ICEEI 2009. Vol. 1 2009. p. 269-275 5254775.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Mat Zin, NA & Yue, WS 2009, History educational games design. in Proceedings of the 2009 International Conference on Electrical Engineering and Informatics, ICEEI 2009. vol. 1, 5254775, pp. 269-275, 2009 International Conference on Electrical Engineering and Informatics, ICEEI 2009, Selangor, 5/8/09. https://doi.org/10.1109/ICEEI.2009.5254775
Mat Zin NA, Yue WS. History educational games design. In Proceedings of the 2009 International Conference on Electrical Engineering and Informatics, ICEEI 2009. Vol. 1. 2009. p. 269-275. 5254775 https://doi.org/10.1109/ICEEI.2009.5254775
Mat Zin, Nor Azan ; Yue, Wong Seng. / History educational games design. Proceedings of the 2009 International Conference on Electrical Engineering and Informatics, ICEEI 2009. Vol. 1 2009. pp. 269-275
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