Guidelines of brain-based learning through serious game for slow reader students

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The development of digital gaming industry is growing and expanding in various fields including education. A variety of techniques and teaching aids have been used by teachers in teaching and learning (T&L) to improve the performance and motivation of students in Malay language literacy skills. To ensure the effectiveness of a T&L process, a more comprehensive approach is needed. A serious game model compatible brain-based learning (BBL) for slow reader students (SRS) is proposed to achieve the objectives of technology in education to improve students' literacy skills and motivation for more fun learning experience. A preliminary study was carried out on the SRS in primary schools that offer Pemulihan and LINUS programs. This study used a qualitative methodology that involves interviews with teachers and classroom observations in order to understand the situation, requirements and needs of the SRS in T&L. The results of the preliminary study analysis will be used to draft a guideline of serious game model, which is compatible BBL for SRS. The teachers also strongly support the action to introduce a serious game approach to encourage the students to continue learning.

Original languageEnglish
Title of host publicationProceedings of the 2017 6th International Conference on Electrical Engineering and Informatics
Subtitle of host publicationSustainable Society Through Digital Innovation, ICEEI 2017
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1-6
Number of pages6
Volume2017-November
ISBN (Electronic)9781538604755
DOIs
Publication statusPublished - 9 Mar 2018
Event6th International Conference on Electrical Engineering and Informatics, ICEEI 2017 - Langkawi, Malaysia
Duration: 25 Nov 201727 Nov 2017

Other

Other6th International Conference on Electrical Engineering and Informatics, ICEEI 2017
CountryMalaysia
CityLangkawi
Period25/11/1727/11/17

Fingerprint

Serious Games
Brain
Learning
Guidelines
Students
Motivation
Teaching
Gaming
Education
Continue
Serious games
Industry
Methodology
Language
Requirements
Interviews
Technology
Model

Keywords

  • Brain-based Learning
  • Literacy Skills
  • Serious Game
  • Slow Reader Student

ASJC Scopus subject areas

  • Artificial Intelligence
  • Control and Optimization
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Information Systems
  • Software
  • Electrical and Electronic Engineering
  • Health Informatics

Cite this

Abidin, S. R. Z., Mat Noor, S. F., & Sahari @ Ashaari, N. (2018). Guidelines of brain-based learning through serious game for slow reader students. In Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017 (Vol. 2017-November, pp. 1-6). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ICEEI.2017.8312461

Guidelines of brain-based learning through serious game for slow reader students. / Abidin, Saffa Raihan Zainal; Mat Noor, Siti Fadzilah; Sahari @ Ashaari, Noraidah.

Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. Vol. 2017-November Institute of Electrical and Electronics Engineers Inc., 2018. p. 1-6.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abidin, SRZ, Mat Noor, SF & Sahari @ Ashaari, N 2018, Guidelines of brain-based learning through serious game for slow reader students. in Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. vol. 2017-November, Institute of Electrical and Electronics Engineers Inc., pp. 1-6, 6th International Conference on Electrical Engineering and Informatics, ICEEI 2017, Langkawi, Malaysia, 25/11/17. https://doi.org/10.1109/ICEEI.2017.8312461
Abidin SRZ, Mat Noor SF, Sahari @ Ashaari N. Guidelines of brain-based learning through serious game for slow reader students. In Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. Vol. 2017-November. Institute of Electrical and Electronics Engineers Inc. 2018. p. 1-6 https://doi.org/10.1109/ICEEI.2017.8312461
Abidin, Saffa Raihan Zainal ; Mat Noor, Siti Fadzilah ; Sahari @ Ashaari, Noraidah. / Guidelines of brain-based learning through serious game for slow reader students. Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. Vol. 2017-November Institute of Electrical and Electronics Engineers Inc., 2018. pp. 1-6
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