Gender-based engagement model for designing serious games

Shahryan Abdulrahman Alserri, Nor Azan Mat Zin, Tengku Siti Meriam Tengku Wook

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

There is a low number of female student's enrollment in Computer Science field in many countries. Much effort has been done to motivate females to study computer science, but it is still not enough. Serious games are effective tools for learning, thus can be used to motivate females to study technical subjects such as computer science. However, gender preferences affect the motivation to play specific types of digital games, but only a few studies have attempted to design games specifically for females. In addition, most games with computer science content do not appeal to teenage girls, and failed to explain how the social and cultural content of the game described the game experience of female players. However, studies have discovered the impact of engagement in the game based learning environment., In this paper, we discuss female's preferences in digital games and the social and cultural factors that influence female's engagement in Information and Communication Technology or specifically computer science studies. We propose a gender-based serious game engagement's model for teaching computer science.

Original languageEnglish
Title of host publicationProceedings of the 2017 6th International Conference on Electrical Engineering and Informatics
Subtitle of host publicationSustainable Society Through Digital Innovation, ICEEI 2017
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1-5
Number of pages5
Volume2017-November
ISBN (Electronic)9781538604755
DOIs
Publication statusPublished - 9 Mar 2018
Event6th International Conference on Electrical Engineering and Informatics, ICEEI 2017 - Langkawi, Malaysia
Duration: 25 Nov 201727 Nov 2017

Other

Other6th International Conference on Electrical Engineering and Informatics, ICEEI 2017
CountryMalaysia
CityLangkawi
Period25/11/1727/11/17

Fingerprint

Serious Games
Computer science
Computer Science
Game
Model
Game-based Learning
Game Design
Learning
Information and Communication Technology
Video Games
Appeal
Learning Environment
Engagement
Gender
Serious games
Teaching
Computer Simulation
Motivation
Students
Communication

Keywords

  • Computer Science
  • Gender
  • Serious game

ASJC Scopus subject areas

  • Artificial Intelligence
  • Control and Optimization
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Information Systems
  • Software
  • Electrical and Electronic Engineering
  • Health Informatics

Cite this

Alserri, S. A., Mat Zin, N. A., & Tengku Wook, T. S. M. (2018). Gender-based engagement model for designing serious games. In Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017 (Vol. 2017-November, pp. 1-5). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ICEEI.2017.8312443

Gender-based engagement model for designing serious games. / Alserri, Shahryan Abdulrahman; Mat Zin, Nor Azan; Tengku Wook, Tengku Siti Meriam.

Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. Vol. 2017-November Institute of Electrical and Electronics Engineers Inc., 2018. p. 1-5.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Alserri, SA, Mat Zin, NA & Tengku Wook, TSM 2018, Gender-based engagement model for designing serious games. in Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. vol. 2017-November, Institute of Electrical and Electronics Engineers Inc., pp. 1-5, 6th International Conference on Electrical Engineering and Informatics, ICEEI 2017, Langkawi, Malaysia, 25/11/17. https://doi.org/10.1109/ICEEI.2017.8312443
Alserri SA, Mat Zin NA, Tengku Wook TSM. Gender-based engagement model for designing serious games. In Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. Vol. 2017-November. Institute of Electrical and Electronics Engineers Inc. 2018. p. 1-5 https://doi.org/10.1109/ICEEI.2017.8312443
Alserri, Shahryan Abdulrahman ; Mat Zin, Nor Azan ; Tengku Wook, Tengku Siti Meriam. / Gender-based engagement model for designing serious games. Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. Vol. 2017-November Institute of Electrical and Electronics Engineers Inc., 2018. pp. 1-5
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