Gamification in the e-Learning Process for children with Attention Deficit Hyperactivity Disorder (ADHD)

Arman Syah Putra, Harco Leslie Hendric Spits Warnars, Bahtiar Saleh Abbas, Agung Trisetyarso, Wayan Suparta, Chu Ho Kang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The technology that has developed at this time has been very advanced and very sophisticated, one industry that is growing with the times is the games industry, increasingly sophisticated games that make users of the game more spoiled with many things, such as graphics and technology, one of which is a part of the games industry is gamification. With gamification, a lot of people help people learn something natural, and gamification is usually inspired by everyday life, for example, the game The Sims, which combines daily life with a game in sports is one of the best examples of gamification implementation. Using gamification in a game makes learning more enjoyable than learning with truth, and without realizing it they have done learning. In this paper we proposed a gamification architecture for children with Attention Deficit Hyperactivity Disorder (ADHD) which include logic game such as brain, think, body, move, sport and logic. Moreover, there are five methods proposed for children with Attention Deficit Hyperactivity Disorder (ADHD) such as object game, content, and player, design, and framework, deploy and play, and finish structure.

Original languageEnglish
Title of host publication1st 2018 Indonesian Association for Pattern Recognition International Conference, INAPR 2018 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages182-185
Number of pages4
ISBN (Electronic)9781538694220
DOIs
Publication statusPublished - 25 Jan 2019
Externally publishedYes
Event1st Indonesian Association for Pattern Recognition International Conference, INAPR 2018 - Jakarta, Indonesia
Duration: 7 Sep 20188 Sep 2018

Publication series

Name1st 2018 Indonesian Association for Pattern Recognition International Conference, INAPR 2018 - Proceedings

Conference

Conference1st Indonesian Association for Pattern Recognition International Conference, INAPR 2018
CountryIndonesia
CityJakarta
Period7/9/188/9/18

Fingerprint

Sports
Industry
Brain

Keywords

  • ADHD games
  • Engagement
  • gamification
  • Logic Model
  • Motivation
  • serious game

ASJC Scopus subject areas

  • Computer Vision and Pattern Recognition

Cite this

Putra, A. S., Warnars, H. L. H. S., Abbas, B. S., Trisetyarso, A., Suparta, W., & Kang, C. H. (2019). Gamification in the e-Learning Process for children with Attention Deficit Hyperactivity Disorder (ADHD). In 1st 2018 Indonesian Association for Pattern Recognition International Conference, INAPR 2018 - Proceedings (pp. 182-185). [8627047] (1st 2018 Indonesian Association for Pattern Recognition International Conference, INAPR 2018 - Proceedings). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/INAPR.2018.8627047

Gamification in the e-Learning Process for children with Attention Deficit Hyperactivity Disorder (ADHD). / Putra, Arman Syah; Warnars, Harco Leslie Hendric Spits; Abbas, Bahtiar Saleh; Trisetyarso, Agung; Suparta, Wayan; Kang, Chu Ho.

1st 2018 Indonesian Association for Pattern Recognition International Conference, INAPR 2018 - Proceedings. Institute of Electrical and Electronics Engineers Inc., 2019. p. 182-185 8627047 (1st 2018 Indonesian Association for Pattern Recognition International Conference, INAPR 2018 - Proceedings).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Putra, AS, Warnars, HLHS, Abbas, BS, Trisetyarso, A, Suparta, W & Kang, CH 2019, Gamification in the e-Learning Process for children with Attention Deficit Hyperactivity Disorder (ADHD). in 1st 2018 Indonesian Association for Pattern Recognition International Conference, INAPR 2018 - Proceedings., 8627047, 1st 2018 Indonesian Association for Pattern Recognition International Conference, INAPR 2018 - Proceedings, Institute of Electrical and Electronics Engineers Inc., pp. 182-185, 1st Indonesian Association for Pattern Recognition International Conference, INAPR 2018, Jakarta, Indonesia, 7/9/18. https://doi.org/10.1109/INAPR.2018.8627047
Putra AS, Warnars HLHS, Abbas BS, Trisetyarso A, Suparta W, Kang CH. Gamification in the e-Learning Process for children with Attention Deficit Hyperactivity Disorder (ADHD). In 1st 2018 Indonesian Association for Pattern Recognition International Conference, INAPR 2018 - Proceedings. Institute of Electrical and Electronics Engineers Inc. 2019. p. 182-185. 8627047. (1st 2018 Indonesian Association for Pattern Recognition International Conference, INAPR 2018 - Proceedings). https://doi.org/10.1109/INAPR.2018.8627047
Putra, Arman Syah ; Warnars, Harco Leslie Hendric Spits ; Abbas, Bahtiar Saleh ; Trisetyarso, Agung ; Suparta, Wayan ; Kang, Chu Ho. / Gamification in the e-Learning Process for children with Attention Deficit Hyperactivity Disorder (ADHD). 1st 2018 Indonesian Association for Pattern Recognition International Conference, INAPR 2018 - Proceedings. Institute of Electrical and Electronics Engineers Inc., 2019. pp. 182-185 (1st 2018 Indonesian Association for Pattern Recognition International Conference, INAPR 2018 - Proceedings).
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