Gamification-based learning framework for a programming course

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

Students occasionally find it difficult to learn new programming languages. Previous work showed that students have experienced ineffective learning, lack of interest towards this course and lack of motivation. The rationale for this is that in previous studies, some researchers have mentioned the use of game elements but none have mentioned a gamification framework that integrates the requirements for learning programming language subjects. Therefore, this study proposed gamification framework that consists of game elements and programming learning requirements. This framework is verified by lecturers and students. The findings shown, the mean score of each combination of programming learning requirements and game elements is more than 4.00.

Original languageEnglish
Title of host publicationProceedings of the 2017 6th International Conference on Electrical Engineering and Informatics
Subtitle of host publicationSustainable Society Through Digital Innovation, ICEEI 2017
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1-6
Number of pages6
Volume2017-November
ISBN (Electronic)9781538604755
DOIs
Publication statusPublished - 9 Mar 2018
Event6th International Conference on Electrical Engineering and Informatics, ICEEI 2017 - Langkawi, Malaysia
Duration: 25 Nov 201727 Nov 2017

Other

Other6th International Conference on Electrical Engineering and Informatics, ICEEI 2017
CountryMalaysia
CityLangkawi
Period25/11/1727/11/17

Fingerprint

Programming
Learning
Students
Programming Languages
Computer programming languages
Game
Requirements
Motivation
Integrate
Research Personnel
Framework

Keywords

  • Game elements
  • Game Mechanic
  • Gamification
  • Motivation
  • Programming Language

ASJC Scopus subject areas

  • Artificial Intelligence
  • Control and Optimization
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Information Systems
  • Software
  • Electrical and Electronic Engineering
  • Health Informatics

Cite this

Khaleel, F. L., Sahari @ Ashaari, N., Tengku Wook, T. S. M., & Ismail, A. (2018). Gamification-based learning framework for a programming course. In Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017 (Vol. 2017-November, pp. 1-6). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ICEEI.2017.8312377

Gamification-based learning framework for a programming course. / Khaleel, Firas Layth; Sahari @ Ashaari, Noraidah; Tengku Wook, Tengku Siti Meriam; Ismail, Amirah.

Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. Vol. 2017-November Institute of Electrical and Electronics Engineers Inc., 2018. p. 1-6.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Khaleel, FL, Sahari @ Ashaari, N, Tengku Wook, TSM & Ismail, A 2018, Gamification-based learning framework for a programming course. in Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. vol. 2017-November, Institute of Electrical and Electronics Engineers Inc., pp. 1-6, 6th International Conference on Electrical Engineering and Informatics, ICEEI 2017, Langkawi, Malaysia, 25/11/17. https://doi.org/10.1109/ICEEI.2017.8312377
Khaleel FL, Sahari @ Ashaari N, Tengku Wook TSM, Ismail A. Gamification-based learning framework for a programming course. In Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. Vol. 2017-November. Institute of Electrical and Electronics Engineers Inc. 2018. p. 1-6 https://doi.org/10.1109/ICEEI.2017.8312377
Khaleel, Firas Layth ; Sahari @ Ashaari, Noraidah ; Tengku Wook, Tengku Siti Meriam ; Ismail, Amirah. / Gamification-based learning framework for a programming course. Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. Vol. 2017-November Institute of Electrical and Electronics Engineers Inc., 2018. pp. 1-6
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