Game interface design: Measuring the player’s gameplay experience

Ibrahim Ahmad, Erman Hamid, Nazreen Abdullasim, Azizah Jaafar

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

The objective of this study is to investigate the effects of user’s gameplay experience on the generated game interface design. This paper focuses only on the findings from a conducted questionnaire involving 94 users who utilized the game interface design of “A Garuda”. The seven factors observed from the gaming experience are immersion, flow, challenge, tension, competence, positive and negative affect adapted from the Game Experience Questionnaire (GEQ). The results showed that the game interface design produced has showed a lot of positive factor where the positive affect factor gave a higher mean value compared to the other factor of the gaming experience. The results from the t-test showed the effect of positive factors and the negative factors of the user’s game experience, where there is a significant impact towards both aforementioned factors. However, there is also a high impact on the negative factor resulting from the effect of user’s interaction on the related game interface design. This shows that the related interface design still needs to be improved in the future. The outcome of this study gives significance to game designers that they should take into account of the user’s affective effect towards any game interface designs that they produced.

Original languageEnglish
Title of host publicationAdvances in Visual Informatics - 5th International Visual Informatics Conference, IVIC 2017, Proceedings
PublisherSpringer Verlag
Pages500-509
Number of pages10
Volume10645 LNCS
ISBN (Print)9783319700090
DOIs
Publication statusPublished - 1 Jan 2017
Event5th International Visual Informatics Conference, IVIC 2017 - Bangi, Malaysia
Duration: 28 Nov 201730 Nov 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10645 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other5th International Visual Informatics Conference, IVIC 2017
CountryMalaysia
CityBangi
Period28/11/1730/11/17

Fingerprint

Game Design
Interface Design
Gaming
Game
Questionnaire
Experience
t-test
User Experience
User Interaction
Immersion
Mean Value

Keywords

  • Game experiences
  • Game interface design
  • GEQ

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Ahmad, I., Hamid, E., Abdullasim, N., & Jaafar, A. (2017). Game interface design: Measuring the player’s gameplay experience. In Advances in Visual Informatics - 5th International Visual Informatics Conference, IVIC 2017, Proceedings (Vol. 10645 LNCS, pp. 500-509). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10645 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-70010-6_46

Game interface design : Measuring the player’s gameplay experience. / Ahmad, Ibrahim; Hamid, Erman; Abdullasim, Nazreen; Jaafar, Azizah.

Advances in Visual Informatics - 5th International Visual Informatics Conference, IVIC 2017, Proceedings. Vol. 10645 LNCS Springer Verlag, 2017. p. 500-509 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10645 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ahmad, I, Hamid, E, Abdullasim, N & Jaafar, A 2017, Game interface design: Measuring the player’s gameplay experience. in Advances in Visual Informatics - 5th International Visual Informatics Conference, IVIC 2017, Proceedings. vol. 10645 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10645 LNCS, Springer Verlag, pp. 500-509, 5th International Visual Informatics Conference, IVIC 2017, Bangi, Malaysia, 28/11/17. https://doi.org/10.1007/978-3-319-70010-6_46
Ahmad I, Hamid E, Abdullasim N, Jaafar A. Game interface design: Measuring the player’s gameplay experience. In Advances in Visual Informatics - 5th International Visual Informatics Conference, IVIC 2017, Proceedings. Vol. 10645 LNCS. Springer Verlag. 2017. p. 500-509. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-70010-6_46
Ahmad, Ibrahim ; Hamid, Erman ; Abdullasim, Nazreen ; Jaafar, Azizah. / Game interface design : Measuring the player’s gameplay experience. Advances in Visual Informatics - 5th International Visual Informatics Conference, IVIC 2017, Proceedings. Vol. 10645 LNCS Springer Verlag, 2017. pp. 500-509 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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