Game based learning model for history courseware

A preliminary analysis

Nor Azan Mat Zin, S. Y. Wong

Research output: Chapter in Book/Report/Conference proceedingConference contribution

14 Citations (Scopus)

Abstract

History learning is vital for students' intellectual, spiritual, emotional and physical development. Previous researches showed that there are problems in history learning among students. Students perceive history subject as difficult and very boring because they have to memorize facts besides understanding those facts, concepts, time and historical events. Interactive multimedia can increase students' enthusiasm and make the teaching and learning process more interesting and make the history 'alive'. Digital games, an interactive technology could foster learning process effectively and interestingly especially among young learners. In this paper, we present findings from a preliminary analysis on problems in history teaching and learning, students' readiness for digital game-based learning and the capabilities of digital games for history learning. We did a document analysis of SPM performance report from year 2002 to 2005 and further investigation was carried out using questionnaire and interview, involving 582 form four students and fifteen history teachers from five secondary schools in Kajang, Selangor. The key findings from analysis are types of problems faced by the students in learning history and the potential of Game Based Learning (GBL) approach for the development of interactive courseware to increase students' interest in learning history via an entertained experience. Therefore, we propose a GBL Model for the design of history courseware.

Original languageEnglish
Title of host publicationProceedings - International Symposium on Information Technology 2008, ITSim
Volume1
DOIs
Publication statusPublished - 2008
EventInternational Symposium on Information Technology 2008, ITSim - Kuala Lumpur
Duration: 26 Aug 200829 Aug 2008

Other

OtherInternational Symposium on Information Technology 2008, ITSim
CityKuala Lumpur
Period26/8/0829/8/08

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Students
Teaching
Boring

ASJC Scopus subject areas

  • Artificial Intelligence
  • Information Systems
  • Control and Systems Engineering
  • Electrical and Electronic Engineering

Cite this

Mat Zin, N. A., & Wong, S. Y. (2008). Game based learning model for history courseware: A preliminary analysis. In Proceedings - International Symposium on Information Technology 2008, ITSim (Vol. 1). [4631565] https://doi.org/10.1109/ITSIM.2008.4631565

Game based learning model for history courseware : A preliminary analysis. / Mat Zin, Nor Azan; Wong, S. Y.

Proceedings - International Symposium on Information Technology 2008, ITSim. Vol. 1 2008. 4631565.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Mat Zin, NA & Wong, SY 2008, Game based learning model for history courseware: A preliminary analysis. in Proceedings - International Symposium on Information Technology 2008, ITSim. vol. 1, 4631565, International Symposium on Information Technology 2008, ITSim, Kuala Lumpur, 26/8/08. https://doi.org/10.1109/ITSIM.2008.4631565
Mat Zin NA, Wong SY. Game based learning model for history courseware: A preliminary analysis. In Proceedings - International Symposium on Information Technology 2008, ITSim. Vol. 1. 2008. 4631565 https://doi.org/10.1109/ITSIM.2008.4631565
Mat Zin, Nor Azan ; Wong, S. Y. / Game based learning model for history courseware : A preliminary analysis. Proceedings - International Symposium on Information Technology 2008, ITSim. Vol. 1 2008.
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