Factoring culture as the main role to design game interface model

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

Huge budget up to RM200 million has been assignsed to creative industry in Malaysia as it is believes that it can produce a huge turnover as well. One of divisions of the industry is digital game. Hence, the encouragement to upgrading the design of game is increased. There are a lot of factors influenced a good design of digital game. Game interface is one of the main factors. Failure in designing a good interface leads to failure of the whole game. In order to design a good interface, the designer needs to understand users' preferences. Culture value is one of the contributions that influence users' preferences. Elements of culture are identified from previous researches that are done by three main researchers from culture-based ground. A set of questionnaire is distributed to multiple age range to find their game habit and personal views about game interface. A model of game interface is designed that consist of six culture elements, function analysis, game model and player model.

Original languageEnglish
Title of host publicationProceedings of the 2011 International Conference on Pattern Analysis and Intelligent Robotics, ICPAIR 2011
Pages203-206
Number of pages4
Volume2
DOIs
Publication statusPublished - 2011
Event2011 International Conference on Pattern Analysis and Intelligent Robotics - Special Track on Human Centered Multimedia Analysis, ICPAIR 2011 - Putrajaya
Duration: 28 Jun 201129 Jun 2011

Other

Other2011 International Conference on Pattern Analysis and Intelligent Robotics - Special Track on Human Centered Multimedia Analysis, ICPAIR 2011
CityPutrajaya
Period28/6/1129/6/11

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Keywords

  • Culture element
  • Game design
  • Game Interface
  • Interface model

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

Cite this

Ramli, R. Z., Mat Zin, N. A., & Sahari @ Ashaari, N. (2011). Factoring culture as the main role to design game interface model. In Proceedings of the 2011 International Conference on Pattern Analysis and Intelligent Robotics, ICPAIR 2011 (Vol. 2, pp. 203-206). [5976926] https://doi.org/10.1109/ICPAIR.2011.5976926

Factoring culture as the main role to design game interface model. / Ramli, Ratna Zuarni; Mat Zin, Nor Azan; Sahari @ Ashaari, Noraidah.

Proceedings of the 2011 International Conference on Pattern Analysis and Intelligent Robotics, ICPAIR 2011. Vol. 2 2011. p. 203-206 5976926.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ramli, RZ, Mat Zin, NA & Sahari @ Ashaari, N 2011, Factoring culture as the main role to design game interface model. in Proceedings of the 2011 International Conference on Pattern Analysis and Intelligent Robotics, ICPAIR 2011. vol. 2, 5976926, pp. 203-206, 2011 International Conference on Pattern Analysis and Intelligent Robotics - Special Track on Human Centered Multimedia Analysis, ICPAIR 2011, Putrajaya, 28/6/11. https://doi.org/10.1109/ICPAIR.2011.5976926
Ramli RZ, Mat Zin NA, Sahari @ Ashaari N. Factoring culture as the main role to design game interface model. In Proceedings of the 2011 International Conference on Pattern Analysis and Intelligent Robotics, ICPAIR 2011. Vol. 2. 2011. p. 203-206. 5976926 https://doi.org/10.1109/ICPAIR.2011.5976926
Ramli, Ratna Zuarni ; Mat Zin, Nor Azan ; Sahari @ Ashaari, Noraidah. / Factoring culture as the main role to design game interface model. Proceedings of the 2011 International Conference on Pattern Analysis and Intelligent Robotics, ICPAIR 2011. Vol. 2 2011. pp. 203-206
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