Abstract
Background: Evidence indicates that the continuation of therapy among community-dwelling stroke survivors improves physical function. Community rehabilitation programmes often face limitations in terms of resources. It is imperative to include new motivational interventions to encourage some level of non-clinician management. The aim of this study was to determine whether there were any changes in physical function and activities of daily living when substituting a portion of the standard physiotherapy time with virtual reality games among community-dwelling stroke survivors.Methods: In this controlled trial, the experimental group received 30 minutes of virtual reality balance games in addition to 90 minutes of standard physiotherapy. The control group continued with their two hours of routine standard physiotherapy. Both groups received 12 therapy sessions: two-hour sessions twice per week for six continuous weeks. Changes in physical function, activities of daily living and balance ability were assessed using the Timed Up and Go test, 30-second Sit to Stand test, Timed Ten-Metre Walk test, Six-Minute Walk test and the Barthel Index, and static balance was assessed using a probalance board.Results: Twenty-eight participants completed post-intervention assessments. The results showed a significant within-subject effect on the Timed Up and Go test: F (1, 26) = 5.83, p = 0.02; and the 30-second Sit to Stand test; F (1, 26) = 13.50, p = 0.001. The between-subject effect was not significant (p > 0.05) for any of the outcome measurements.Conclusion: Substituting a portion of the standard physiotherapy time with virtual reality games was equally effective in maintaining physical function outcomes and activities of daily living among community-dwelling stroke survivors.Trial Registration: Australia and New Zealand Clinical Trials Register, ACTRN12613000478718.
Original language | English |
---|---|
Article number | 199 |
Journal | BMC Neurology |
Volume | 13 |
DOIs | |
Publication status | Published - 13 Dec 2013 |
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Keywords
- Activities of daily living
- Physical function
- Stroke survivors
- Virtual reality
ASJC Scopus subject areas
- Clinical Neurology
Cite this
Effects of substituting a portion of standard physiotherapy time with virtual reality games among community-dwelling stroke survivors. / Ajit Singh, Devinder Kaur; Mohd Nordin, Nor Azlin; Abd Aziz, Noorazah; Lim, Beng K.; Soh, Li C.
In: BMC Neurology, Vol. 13, 199, 13.12.2013.Research output: Contribution to journal › Article
}
TY - JOUR
T1 - Effects of substituting a portion of standard physiotherapy time with virtual reality games among community-dwelling stroke survivors
AU - Ajit Singh, Devinder Kaur
AU - Mohd Nordin, Nor Azlin
AU - Abd Aziz, Noorazah
AU - Lim, Beng K.
AU - Soh, Li C.
PY - 2013/12/13
Y1 - 2013/12/13
N2 - Background: Evidence indicates that the continuation of therapy among community-dwelling stroke survivors improves physical function. Community rehabilitation programmes often face limitations in terms of resources. It is imperative to include new motivational interventions to encourage some level of non-clinician management. The aim of this study was to determine whether there were any changes in physical function and activities of daily living when substituting a portion of the standard physiotherapy time with virtual reality games among community-dwelling stroke survivors.Methods: In this controlled trial, the experimental group received 30 minutes of virtual reality balance games in addition to 90 minutes of standard physiotherapy. The control group continued with their two hours of routine standard physiotherapy. Both groups received 12 therapy sessions: two-hour sessions twice per week for six continuous weeks. Changes in physical function, activities of daily living and balance ability were assessed using the Timed Up and Go test, 30-second Sit to Stand test, Timed Ten-Metre Walk test, Six-Minute Walk test and the Barthel Index, and static balance was assessed using a probalance board.Results: Twenty-eight participants completed post-intervention assessments. The results showed a significant within-subject effect on the Timed Up and Go test: F (1, 26) = 5.83, p = 0.02; and the 30-second Sit to Stand test; F (1, 26) = 13.50, p = 0.001. The between-subject effect was not significant (p > 0.05) for any of the outcome measurements.Conclusion: Substituting a portion of the standard physiotherapy time with virtual reality games was equally effective in maintaining physical function outcomes and activities of daily living among community-dwelling stroke survivors.Trial Registration: Australia and New Zealand Clinical Trials Register, ACTRN12613000478718.
AB - Background: Evidence indicates that the continuation of therapy among community-dwelling stroke survivors improves physical function. Community rehabilitation programmes often face limitations in terms of resources. It is imperative to include new motivational interventions to encourage some level of non-clinician management. The aim of this study was to determine whether there were any changes in physical function and activities of daily living when substituting a portion of the standard physiotherapy time with virtual reality games among community-dwelling stroke survivors.Methods: In this controlled trial, the experimental group received 30 minutes of virtual reality balance games in addition to 90 minutes of standard physiotherapy. The control group continued with their two hours of routine standard physiotherapy. Both groups received 12 therapy sessions: two-hour sessions twice per week for six continuous weeks. Changes in physical function, activities of daily living and balance ability were assessed using the Timed Up and Go test, 30-second Sit to Stand test, Timed Ten-Metre Walk test, Six-Minute Walk test and the Barthel Index, and static balance was assessed using a probalance board.Results: Twenty-eight participants completed post-intervention assessments. The results showed a significant within-subject effect on the Timed Up and Go test: F (1, 26) = 5.83, p = 0.02; and the 30-second Sit to Stand test; F (1, 26) = 13.50, p = 0.001. The between-subject effect was not significant (p > 0.05) for any of the outcome measurements.Conclusion: Substituting a portion of the standard physiotherapy time with virtual reality games was equally effective in maintaining physical function outcomes and activities of daily living among community-dwelling stroke survivors.Trial Registration: Australia and New Zealand Clinical Trials Register, ACTRN12613000478718.
KW - Activities of daily living
KW - Physical function
KW - Stroke survivors
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=84889991809&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84889991809&partnerID=8YFLogxK
U2 - 10.1186/1471-2377-13-199
DO - 10.1186/1471-2377-13-199
M3 - Article
C2 - 24330250
AN - SCOPUS:84889991809
VL - 13
JO - BMC Neurology
JF - BMC Neurology
SN - 1471-2377
M1 - 199
ER -