Educational games (EG) design framework: Combination of game design, pedagogy and content modeling

Roslina Ibrahim, Azizah Jaafar

Research output: Chapter in Book/Report/Conference proceedingConference contribution

43 Citations (Scopus)

Abstract

Previous studies have found that educational games (EG) provide immersion, motivation, fun and high level of engagement. Studies also found that EG are able to teach 21st century skills. Thus, it is worth studying how this form of entertainment can be adapted into our teaching and learning strategies in order to develop our students' motivation and engagement, which is crucial in successful learning. However, designing and development of educational games with authentic learning content while maintaining the fun criteria can be challenging. Hence, a good design methodology and guideline is needed in assisting games development team to design an effective learning game. Our main attention is to produce a framework in educational games design for higher education. This paper analyses and compares a few frameworks available, then suggests a few criteria needed both from game design and pedagogy points of view. Hopefully it will shed some light in educational games design issues for higher education students.

Original languageEnglish
Title of host publicationProceedings of the 2009 International Conference on Electrical Engineering and Informatics, ICEEI 2009
Pages293-298
Number of pages6
Volume1
DOIs
Publication statusPublished - 2009
Event2009 International Conference on Electrical Engineering and Informatics, ICEEI 2009 - Selangor
Duration: 5 Aug 20097 Aug 2009

Other

Other2009 International Conference on Electrical Engineering and Informatics, ICEEI 2009
CitySelangor
Period5/8/097/8/09

Fingerprint

Education
Students
Teaching

Keywords

  • Content modeling
  • Educational games
  • EG design
  • Framework
  • Pedagogy

ASJC Scopus subject areas

  • Information Systems
  • Software
  • Energy Engineering and Power Technology
  • Electrical and Electronic Engineering

Cite this

Ibrahim, R., & Jaafar, A. (2009). Educational games (EG) design framework: Combination of game design, pedagogy and content modeling. In Proceedings of the 2009 International Conference on Electrical Engineering and Informatics, ICEEI 2009 (Vol. 1, pp. 293-298). [5254771] https://doi.org/10.1109/ICEEI.2009.5254771

Educational games (EG) design framework : Combination of game design, pedagogy and content modeling. / Ibrahim, Roslina; Jaafar, Azizah.

Proceedings of the 2009 International Conference on Electrical Engineering and Informatics, ICEEI 2009. Vol. 1 2009. p. 293-298 5254771.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ibrahim, R & Jaafar, A 2009, Educational games (EG) design framework: Combination of game design, pedagogy and content modeling. in Proceedings of the 2009 International Conference on Electrical Engineering and Informatics, ICEEI 2009. vol. 1, 5254771, pp. 293-298, 2009 International Conference on Electrical Engineering and Informatics, ICEEI 2009, Selangor, 5/8/09. https://doi.org/10.1109/ICEEI.2009.5254771
Ibrahim R, Jaafar A. Educational games (EG) design framework: Combination of game design, pedagogy and content modeling. In Proceedings of the 2009 International Conference on Electrical Engineering and Informatics, ICEEI 2009. Vol. 1. 2009. p. 293-298. 5254771 https://doi.org/10.1109/ICEEI.2009.5254771
Ibrahim, Roslina ; Jaafar, Azizah. / Educational games (EG) design framework : Combination of game design, pedagogy and content modeling. Proceedings of the 2009 International Conference on Electrical Engineering and Informatics, ICEEI 2009. Vol. 1 2009. pp. 293-298
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