Digital game-based learning (DGBL) model and development methodology for teaching history

Nor Azan Mat Zin, Azizah Jaafar, Wong Seng Yue

Research output: Contribution to journalArticle

37 Citations (Scopus)

Abstract

History subject plays a vital role in instilling the spirits of patriotism among the students; to nourish and instill love and loyalty to one's country and to be a true citizen. The lack of creativity in history teaching caused students to become bored and lose interest in the subject. Digital games, an interactive technology can foster learning process effectively and interestingly especially among young learners. Digital Game Based Learning (DGBL) approach utilizes the game as a medium for conveying learning contents. There are many models for educational games development which combined the Instructional Design (ID) and game development process. However, there is still a conflict on how to merge ID and game development effectively. Therefore, we looked into the pedagogy and game design aspects. We then propose a DGBL model for History educational games design and a developmentmethodology which combined the ID and game development process, named DGBL-ID model. The DGBL-ID model consists of five phases: analysis, design, development, quality assurance as well as implementation and evaluation.

Original languageEnglish
Pages (from-to)322-333
Number of pages12
JournalWSEAS Transactions on Computers
Volume8
Issue number2
Publication statusPublished - 2009

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Keywords

  • DGBL
  • History educational game
  • Instructional Design (ID)
  • Serious games
  • Video games

ASJC Scopus subject areas

  • Computer Science(all)

Cite this

Digital game-based learning (DGBL) model and development methodology for teaching history. / Mat Zin, Nor Azan; Jaafar, Azizah; Yue, Wong Seng.

In: WSEAS Transactions on Computers, Vol. 8, No. 2, 2009, p. 322-333.

Research output: Contribution to journalArticle

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