Development and potential analysis of Heuristic Evaluation for educational computer game (PHEG)

Hasiah Mohamed, Azizah Jaafar

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Citations (Scopus)

Abstract

Heuristic Evaluation has expended tremendously from general interface evaluation to more specific evaluation including for computer games application. Computer game plays an important leisure tool nowadays and the potential of it has been explored and being used in teaching and learning. Combination of evaluation method and computer game application that focus on educational purposes, lead to the realization of having comprehensive evaluation method that able to evaluate elements of fun and educational. As a result, Playability Heuristics Evaluation for Educational Computer Game (PHEG) was proposed because of the needs to address important elements especially fun element in educational computer games so that the produced application is fun to be used as well as it incorporates educational elements to help users during the learning process. The development process of PHEG involved five major steps; initial study, proposed heuristics, experts review, evaluation process and final heuristics. The discussions of this paper only focus on the fourth step which is evaluation process on PHEG. At the end of this paper, a potential analysis for PHEG using quantitative method is proposed.

Original languageEnglish
Title of host publicationProceeding - 5th International Conference on Computer Sciences and Convergence Information Technology, ICCIT 2010
Pages222-227
Number of pages6
DOIs
Publication statusPublished - 2010
Event5th International Conference on Computer Sciences and Convergence Information Technology, ICCIT 2010 - Seoul
Duration: 30 Nov 20102 Dec 2010

Other

Other5th International Conference on Computer Sciences and Convergence Information Technology, ICCIT 2010
CitySeoul
Period30/11/102/12/10

Fingerprint

Computer games
Teaching

Keywords

  • Educational computer game
  • Heuristics evaluation
  • Heuristics evaluation for educational computer game
  • Usability

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Information Systems

Cite this

Mohamed, H., & Jaafar, A. (2010). Development and potential analysis of Heuristic Evaluation for educational computer game (PHEG). In Proceeding - 5th International Conference on Computer Sciences and Convergence Information Technology, ICCIT 2010 (pp. 222-227). [5711061] https://doi.org/10.1109/ICCIT.2010.5711061

Development and potential analysis of Heuristic Evaluation for educational computer game (PHEG). / Mohamed, Hasiah; Jaafar, Azizah.

Proceeding - 5th International Conference on Computer Sciences and Convergence Information Technology, ICCIT 2010. 2010. p. 222-227 5711061.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Mohamed, H & Jaafar, A 2010, Development and potential analysis of Heuristic Evaluation for educational computer game (PHEG). in Proceeding - 5th International Conference on Computer Sciences and Convergence Information Technology, ICCIT 2010., 5711061, pp. 222-227, 5th International Conference on Computer Sciences and Convergence Information Technology, ICCIT 2010, Seoul, 30/11/10. https://doi.org/10.1109/ICCIT.2010.5711061
Mohamed H, Jaafar A. Development and potential analysis of Heuristic Evaluation for educational computer game (PHEG). In Proceeding - 5th International Conference on Computer Sciences and Convergence Information Technology, ICCIT 2010. 2010. p. 222-227. 5711061 https://doi.org/10.1109/ICCIT.2010.5711061
Mohamed, Hasiah ; Jaafar, Azizah. / Development and potential analysis of Heuristic Evaluation for educational computer game (PHEG). Proceeding - 5th International Conference on Computer Sciences and Convergence Information Technology, ICCIT 2010. 2010. pp. 222-227
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