Designing persuasive application to encourage physical activity at workplace among older workers

Hazwani Mohd Mohadis, Nazlena Mohamad Ali

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Regular physical activity are vital for prevention and treatment of chronic diseases, which are highly prevalent among older workers aged 50 years old and above. However, maintaining active lifestyle was challenging for older workers due to prolong hours of sedentary behaviour at workplace. In this study, we attempt to identify design requirements of a persuasive smartphone application aiming to encourage physical activity at workplace among older workers. We applied a triangulation of user-centred design techniques that includes think-aloud, parallel prototyping and participatory design methods aiming to identify any usability problems, functionality issues, privacy concern, information sharing and visualization. Our older workers indicate that contextual awareness, visibility of cause-and-effect relationship, accuracy of collected data, information sharing and privacy control are highly imperative to be integrated into the design of smartphone-based intervention targeting at enhancing their physical activity behaviour in workplace environment.

Original languageEnglish
Title of host publication2016 6th International Conference on Digital Information and Communication Technology and Its Applications, DICTAP 2016
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages126-130
Number of pages5
ISBN (Electronic)9781467396097
DOIs
Publication statusPublished - 15 Aug 2016
Event6th International Conference on Digital Information and Communication Technology and Its Applications, DICTAP 2016 - Konya, Turkey
Duration: 21 Jul 201623 Jul 2016

Other

Other6th International Conference on Digital Information and Communication Technology and Its Applications, DICTAP 2016
CountryTurkey
CityKonya
Period21/7/1623/7/16

Fingerprint

Smartphones
Triangulation
Visibility
Visualization
User centered design

Keywords

  • behaviour change support system
  • design requirements
  • persuasive technology
  • physical activity application
  • workplace intervention

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Computer Science Applications
  • Information Systems
  • Signal Processing

Cite this

Mohadis, H. M., & Mohamad Ali, N. (2016). Designing persuasive application to encourage physical activity at workplace among older workers. In 2016 6th International Conference on Digital Information and Communication Technology and Its Applications, DICTAP 2016 (pp. 126-130). [7544013] Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/DICTAP.2016.7544013

Designing persuasive application to encourage physical activity at workplace among older workers. / Mohadis, Hazwani Mohd; Mohamad Ali, Nazlena.

2016 6th International Conference on Digital Information and Communication Technology and Its Applications, DICTAP 2016. Institute of Electrical and Electronics Engineers Inc., 2016. p. 126-130 7544013.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Mohadis, HM & Mohamad Ali, N 2016, Designing persuasive application to encourage physical activity at workplace among older workers. in 2016 6th International Conference on Digital Information and Communication Technology and Its Applications, DICTAP 2016., 7544013, Institute of Electrical and Electronics Engineers Inc., pp. 126-130, 6th International Conference on Digital Information and Communication Technology and Its Applications, DICTAP 2016, Konya, Turkey, 21/7/16. https://doi.org/10.1109/DICTAP.2016.7544013
Mohadis HM, Mohamad Ali N. Designing persuasive application to encourage physical activity at workplace among older workers. In 2016 6th International Conference on Digital Information and Communication Technology and Its Applications, DICTAP 2016. Institute of Electrical and Electronics Engineers Inc. 2016. p. 126-130. 7544013 https://doi.org/10.1109/DICTAP.2016.7544013
Mohadis, Hazwani Mohd ; Mohamad Ali, Nazlena. / Designing persuasive application to encourage physical activity at workplace among older workers. 2016 6th International Conference on Digital Information and Communication Technology and Its Applications, DICTAP 2016. Institute of Electrical and Electronics Engineers Inc., 2016. pp. 126-130
@inproceedings{827cd88e0236472995a13113cd950311,
title = "Designing persuasive application to encourage physical activity at workplace among older workers",
abstract = "Regular physical activity are vital for prevention and treatment of chronic diseases, which are highly prevalent among older workers aged 50 years old and above. However, maintaining active lifestyle was challenging for older workers due to prolong hours of sedentary behaviour at workplace. In this study, we attempt to identify design requirements of a persuasive smartphone application aiming to encourage physical activity at workplace among older workers. We applied a triangulation of user-centred design techniques that includes think-aloud, parallel prototyping and participatory design methods aiming to identify any usability problems, functionality issues, privacy concern, information sharing and visualization. Our older workers indicate that contextual awareness, visibility of cause-and-effect relationship, accuracy of collected data, information sharing and privacy control are highly imperative to be integrated into the design of smartphone-based intervention targeting at enhancing their physical activity behaviour in workplace environment.",
keywords = "behaviour change support system, design requirements, persuasive technology, physical activity application, workplace intervention",
author = "Mohadis, {Hazwani Mohd} and {Mohamad Ali}, Nazlena",
year = "2016",
month = "8",
day = "15",
doi = "10.1109/DICTAP.2016.7544013",
language = "English",
pages = "126--130",
booktitle = "2016 6th International Conference on Digital Information and Communication Technology and Its Applications, DICTAP 2016",
publisher = "Institute of Electrical and Electronics Engineers Inc.",

}

TY - GEN

T1 - Designing persuasive application to encourage physical activity at workplace among older workers

AU - Mohadis, Hazwani Mohd

AU - Mohamad Ali, Nazlena

PY - 2016/8/15

Y1 - 2016/8/15

N2 - Regular physical activity are vital for prevention and treatment of chronic diseases, which are highly prevalent among older workers aged 50 years old and above. However, maintaining active lifestyle was challenging for older workers due to prolong hours of sedentary behaviour at workplace. In this study, we attempt to identify design requirements of a persuasive smartphone application aiming to encourage physical activity at workplace among older workers. We applied a triangulation of user-centred design techniques that includes think-aloud, parallel prototyping and participatory design methods aiming to identify any usability problems, functionality issues, privacy concern, information sharing and visualization. Our older workers indicate that contextual awareness, visibility of cause-and-effect relationship, accuracy of collected data, information sharing and privacy control are highly imperative to be integrated into the design of smartphone-based intervention targeting at enhancing their physical activity behaviour in workplace environment.

AB - Regular physical activity are vital for prevention and treatment of chronic diseases, which are highly prevalent among older workers aged 50 years old and above. However, maintaining active lifestyle was challenging for older workers due to prolong hours of sedentary behaviour at workplace. In this study, we attempt to identify design requirements of a persuasive smartphone application aiming to encourage physical activity at workplace among older workers. We applied a triangulation of user-centred design techniques that includes think-aloud, parallel prototyping and participatory design methods aiming to identify any usability problems, functionality issues, privacy concern, information sharing and visualization. Our older workers indicate that contextual awareness, visibility of cause-and-effect relationship, accuracy of collected data, information sharing and privacy control are highly imperative to be integrated into the design of smartphone-based intervention targeting at enhancing their physical activity behaviour in workplace environment.

KW - behaviour change support system

KW - design requirements

KW - persuasive technology

KW - physical activity application

KW - workplace intervention

UR - http://www.scopus.com/inward/record.url?scp=84987933096&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84987933096&partnerID=8YFLogxK

U2 - 10.1109/DICTAP.2016.7544013

DO - 10.1109/DICTAP.2016.7544013

M3 - Conference contribution

SP - 126

EP - 130

BT - 2016 6th International Conference on Digital Information and Communication Technology and Its Applications, DICTAP 2016

PB - Institute of Electrical and Electronics Engineers Inc.

ER -