Designing interactive applications to support novel activities

Hyowon Lee, Nazlena Mohamad Ali, Lynda Hardman

Research output: Contribution to journalArticle

1 Citation (Scopus)

Abstract

R&D in media-related technologies including multimedia, information retrieval, computer vision, and the semantic web is experimenting on a variety of computational tools that, if sufficiently matured, could support many novel activities that are not practiced today. Interactive technology demonstration systems produced typically at the end of their projects show great potential for taking advantage of technological possibilities. These demo systems or "demonstrators" are, even if crude or farfetched, a significant manifestation of the technologists' visions in transforming emerging technologies into novel usage scenarios and applications. In this paper, we reflect on design processes and crucial design decisions made while designing some successful, web-based interactive demonstrators developed by the authors. We identify methodological issues in applying today's requirement-driven usability engineering method to designing this type of novel applications and solicit a clearer distinction between designing mainstream applications and designing novel applications. More solution-oriented approaches leveraging design thinking are required, and more pragmatic evaluation criteria is needed that assess the role of the system in exploiting the technological possibilities to provoke further brainstorming and discussion. Such an approach will support a more efficient channelling of the technology-to-application transformation which are becoming increasingly crucial in today's context of rich technological possibilities.

Original languageEnglish
Article number180192
JournalAdvances in Human-Computer Interaction
Volume2013
DOIs
Publication statusPublished - 2013

Fingerprint

Usability engineering
Semantic Web
Information retrieval
Computer vision
Demonstrations

ASJC Scopus subject areas

  • Human-Computer Interaction

Cite this

Designing interactive applications to support novel activities. / Lee, Hyowon; Mohamad Ali, Nazlena; Hardman, Lynda.

In: Advances in Human-Computer Interaction, Vol. 2013, 180192, 2013.

Research output: Contribution to journalArticle

@article{1d967f7eb0454ef6a348bcdfe762df83,
title = "Designing interactive applications to support novel activities",
abstract = "R&D in media-related technologies including multimedia, information retrieval, computer vision, and the semantic web is experimenting on a variety of computational tools that, if sufficiently matured, could support many novel activities that are not practiced today. Interactive technology demonstration systems produced typically at the end of their projects show great potential for taking advantage of technological possibilities. These demo systems or {"}demonstrators{"} are, even if crude or farfetched, a significant manifestation of the technologists' visions in transforming emerging technologies into novel usage scenarios and applications. In this paper, we reflect on design processes and crucial design decisions made while designing some successful, web-based interactive demonstrators developed by the authors. We identify methodological issues in applying today's requirement-driven usability engineering method to designing this type of novel applications and solicit a clearer distinction between designing mainstream applications and designing novel applications. More solution-oriented approaches leveraging design thinking are required, and more pragmatic evaluation criteria is needed that assess the role of the system in exploiting the technological possibilities to provoke further brainstorming and discussion. Such an approach will support a more efficient channelling of the technology-to-application transformation which are becoming increasingly crucial in today's context of rich technological possibilities.",
author = "Hyowon Lee and {Mohamad Ali}, Nazlena and Lynda Hardman",
year = "2013",
doi = "10.1155/2013/180192",
language = "English",
volume = "2013",
journal = "Advances in Human-Computer Interaction",
issn = "1687-5893",
publisher = "Hindawi Publishing Corporation",

}

TY - JOUR

T1 - Designing interactive applications to support novel activities

AU - Lee, Hyowon

AU - Mohamad Ali, Nazlena

AU - Hardman, Lynda

PY - 2013

Y1 - 2013

N2 - R&D in media-related technologies including multimedia, information retrieval, computer vision, and the semantic web is experimenting on a variety of computational tools that, if sufficiently matured, could support many novel activities that are not practiced today. Interactive technology demonstration systems produced typically at the end of their projects show great potential for taking advantage of technological possibilities. These demo systems or "demonstrators" are, even if crude or farfetched, a significant manifestation of the technologists' visions in transforming emerging technologies into novel usage scenarios and applications. In this paper, we reflect on design processes and crucial design decisions made while designing some successful, web-based interactive demonstrators developed by the authors. We identify methodological issues in applying today's requirement-driven usability engineering method to designing this type of novel applications and solicit a clearer distinction between designing mainstream applications and designing novel applications. More solution-oriented approaches leveraging design thinking are required, and more pragmatic evaluation criteria is needed that assess the role of the system in exploiting the technological possibilities to provoke further brainstorming and discussion. Such an approach will support a more efficient channelling of the technology-to-application transformation which are becoming increasingly crucial in today's context of rich technological possibilities.

AB - R&D in media-related technologies including multimedia, information retrieval, computer vision, and the semantic web is experimenting on a variety of computational tools that, if sufficiently matured, could support many novel activities that are not practiced today. Interactive technology demonstration systems produced typically at the end of their projects show great potential for taking advantage of technological possibilities. These demo systems or "demonstrators" are, even if crude or farfetched, a significant manifestation of the technologists' visions in transforming emerging technologies into novel usage scenarios and applications. In this paper, we reflect on design processes and crucial design decisions made while designing some successful, web-based interactive demonstrators developed by the authors. We identify methodological issues in applying today's requirement-driven usability engineering method to designing this type of novel applications and solicit a clearer distinction between designing mainstream applications and designing novel applications. More solution-oriented approaches leveraging design thinking are required, and more pragmatic evaluation criteria is needed that assess the role of the system in exploiting the technological possibilities to provoke further brainstorming and discussion. Such an approach will support a more efficient channelling of the technology-to-application transformation which are becoming increasingly crucial in today's context of rich technological possibilities.

UR - http://www.scopus.com/inward/record.url?scp=84880234441&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84880234441&partnerID=8YFLogxK

U2 - 10.1155/2013/180192

DO - 10.1155/2013/180192

M3 - Article

AN - SCOPUS:84880234441

VL - 2013

JO - Advances in Human-Computer Interaction

JF - Advances in Human-Computer Interaction

SN - 1687-5893

M1 - 180192

ER -