Designing a persuasive physical activity application for older workers: understanding end-user perceptions

Hazwani Mohd Mohadis, Nazlena Mohamad Ali, Alan F. Smeaton

Research output: Contribution to journalArticle

4 Citations (Scopus)

Abstract

Among the factors known to encourage healthy ageing is routine physical activity, a behaviour that is not common among the older age group. A Persuasive System Design (PSD) model offers guidelines for designing and evaluating systems aimed at reinforcing, changing or shaping underlying human behaviour and attitudes. The objective of this study was to investigate the perceptions of older workers towards persuasive principles of PSD that was integrated into an application specifically designed to encourage physical activity. Ten older workers aged 50–64 years with different physical activity levels participated in this study. Using a think-aloud technique, the participants interacted with a physical activity application, while verbally expressing their perceptions towards the persuasive elements. The results indicated that the older worker participants had positive views towards persuasive design principles that fell under the categories of primary task, dialogue support and credibility support. However, the persuasive principle of the social support category received contradictory views. Further, it was discovered that the personalisation of persuasive principles, the credibility of tailored contents and the establishment of a sense of similarity are imperative in the designing of effective persuasive physical activity applications targeting older workers.

Original languageEnglish
Pages (from-to)1-13
Number of pages13
JournalBehaviour and Information Technology
DOIs
Publication statusAccepted/In press - 28 Jul 2016

Fingerprint

Exercise
worker
Systems analysis
credibility
Aging of materials
personalization
Social Support
social support
age group
Age Groups
dialogue
Physical Activity
End Users
Workers
Guidelines
Credibility

Keywords

  • behaviour change support system
  • design requirements
  • older workers
  • Persuasive system design
  • physical activity application

ASJC Scopus subject areas

  • Social Sciences(all)
  • Human-Computer Interaction
  • Arts and Humanities (miscellaneous)
  • Developmental and Educational Psychology

Cite this

Designing a persuasive physical activity application for older workers : understanding end-user perceptions. / Mohadis, Hazwani Mohd; Mohamad Ali, Nazlena; Smeaton, Alan F.

In: Behaviour and Information Technology, 28.07.2016, p. 1-13.

Research output: Contribution to journalArticle

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