Design and usability evaluation of rehabilitation gaming system for cognitive deficiencies

Ahmed Mohammed Elaklouk, Nor Azan Mat Zin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

The use of serious games for acquired brain injury cognitive rehabilitation provides benefits that are generally unavailable in conventional rehabilitation methods. However, cognitive disabilities are heterogeneous, difficult to categorize, and demand an individualized rehabilitation intervention. Designing games for cognitive rehabilitation is challenging, and is always a complex activity, involving high production cost. Currently, not much knowledge is available about how to design usable and enjoyable games for individuals with cognitive disabilities. This research proposes a framework for game-based cognitive rehabilitation. The implementation of the framework is demonstrated by developing a Rehabilitation Gaming System (RGS) prototype. Usability questionnaire testing method is used to rate the therapists' satisfaction with the RGS. The questionnaire survey indicates a good usability of the RGS and the willingness of therapists to use it for rehabilitation if implemented. The results revealed that the proposed framework can serve as a useful tool for guiding the design and implementation of the game-based cognitive rehabilitation.

Original languageEnglish
Title of host publicationProceedings of the 2017 6th International Conference on Electrical Engineering and Informatics
Subtitle of host publicationSustainable Society Through Digital Innovation, ICEEI 2017
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1-6
Number of pages6
Volume2017-November
ISBN (Electronic)9781538604755
DOIs
Publication statusPublished - 9 Mar 2018
Event6th International Conference on Electrical Engineering and Informatics, ICEEI 2017 - Langkawi, Malaysia
Duration: 25 Nov 201727 Nov 2017

Other

Other6th International Conference on Electrical Engineering and Informatics, ICEEI 2017
CountryMalaysia
CityLangkawi
Period25/11/1727/11/17

Fingerprint

Usability Evaluation
Gaming
Rehabilitation
Patient rehabilitation
Game
Disability
Questionnaire
Usability
Design
Serious Games
Brain Injuries
Brain
Prototype
Costs and Cost Analysis

Keywords

  • Cognitive rehabilitation
  • Serious games design
  • Usability evaluation

ASJC Scopus subject areas

  • Artificial Intelligence
  • Control and Optimization
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Information Systems
  • Software
  • Electrical and Electronic Engineering
  • Health Informatics

Cite this

Elaklouk, A. M., & Mat Zin, N. A. (2018). Design and usability evaluation of rehabilitation gaming system for cognitive deficiencies. In Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017 (Vol. 2017-November, pp. 1-6). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ICEEI.2017.8312454

Design and usability evaluation of rehabilitation gaming system for cognitive deficiencies. / Elaklouk, Ahmed Mohammed; Mat Zin, Nor Azan.

Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. Vol. 2017-November Institute of Electrical and Electronics Engineers Inc., 2018. p. 1-6.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Elaklouk, AM & Mat Zin, NA 2018, Design and usability evaluation of rehabilitation gaming system for cognitive deficiencies. in Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. vol. 2017-November, Institute of Electrical and Electronics Engineers Inc., pp. 1-6, 6th International Conference on Electrical Engineering and Informatics, ICEEI 2017, Langkawi, Malaysia, 25/11/17. https://doi.org/10.1109/ICEEI.2017.8312454
Elaklouk AM, Mat Zin NA. Design and usability evaluation of rehabilitation gaming system for cognitive deficiencies. In Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. Vol. 2017-November. Institute of Electrical and Electronics Engineers Inc. 2018. p. 1-6 https://doi.org/10.1109/ICEEI.2017.8312454
Elaklouk, Ahmed Mohammed ; Mat Zin, Nor Azan. / Design and usability evaluation of rehabilitation gaming system for cognitive deficiencies. Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics: Sustainable Society Through Digital Innovation, ICEEI 2017. Vol. 2017-November Institute of Electrical and Electronics Engineers Inc., 2018. pp. 1-6
@inproceedings{5fcf4c05e3c449da9702cb466b16d8b3,
title = "Design and usability evaluation of rehabilitation gaming system for cognitive deficiencies",
abstract = "The use of serious games for acquired brain injury cognitive rehabilitation provides benefits that are generally unavailable in conventional rehabilitation methods. However, cognitive disabilities are heterogeneous, difficult to categorize, and demand an individualized rehabilitation intervention. Designing games for cognitive rehabilitation is challenging, and is always a complex activity, involving high production cost. Currently, not much knowledge is available about how to design usable and enjoyable games for individuals with cognitive disabilities. This research proposes a framework for game-based cognitive rehabilitation. The implementation of the framework is demonstrated by developing a Rehabilitation Gaming System (RGS) prototype. Usability questionnaire testing method is used to rate the therapists' satisfaction with the RGS. The questionnaire survey indicates a good usability of the RGS and the willingness of therapists to use it for rehabilitation if implemented. The results revealed that the proposed framework can serve as a useful tool for guiding the design and implementation of the game-based cognitive rehabilitation.",
keywords = "Cognitive rehabilitation, Serious games design, Usability evaluation",
author = "Elaklouk, {Ahmed Mohammed} and {Mat Zin}, {Nor Azan}",
year = "2018",
month = "3",
day = "9",
doi = "10.1109/ICEEI.2017.8312454",
language = "English",
volume = "2017-November",
pages = "1--6",
booktitle = "Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics",
publisher = "Institute of Electrical and Electronics Engineers Inc.",

}

TY - GEN

T1 - Design and usability evaluation of rehabilitation gaming system for cognitive deficiencies

AU - Elaklouk, Ahmed Mohammed

AU - Mat Zin, Nor Azan

PY - 2018/3/9

Y1 - 2018/3/9

N2 - The use of serious games for acquired brain injury cognitive rehabilitation provides benefits that are generally unavailable in conventional rehabilitation methods. However, cognitive disabilities are heterogeneous, difficult to categorize, and demand an individualized rehabilitation intervention. Designing games for cognitive rehabilitation is challenging, and is always a complex activity, involving high production cost. Currently, not much knowledge is available about how to design usable and enjoyable games for individuals with cognitive disabilities. This research proposes a framework for game-based cognitive rehabilitation. The implementation of the framework is demonstrated by developing a Rehabilitation Gaming System (RGS) prototype. Usability questionnaire testing method is used to rate the therapists' satisfaction with the RGS. The questionnaire survey indicates a good usability of the RGS and the willingness of therapists to use it for rehabilitation if implemented. The results revealed that the proposed framework can serve as a useful tool for guiding the design and implementation of the game-based cognitive rehabilitation.

AB - The use of serious games for acquired brain injury cognitive rehabilitation provides benefits that are generally unavailable in conventional rehabilitation methods. However, cognitive disabilities are heterogeneous, difficult to categorize, and demand an individualized rehabilitation intervention. Designing games for cognitive rehabilitation is challenging, and is always a complex activity, involving high production cost. Currently, not much knowledge is available about how to design usable and enjoyable games for individuals with cognitive disabilities. This research proposes a framework for game-based cognitive rehabilitation. The implementation of the framework is demonstrated by developing a Rehabilitation Gaming System (RGS) prototype. Usability questionnaire testing method is used to rate the therapists' satisfaction with the RGS. The questionnaire survey indicates a good usability of the RGS and the willingness of therapists to use it for rehabilitation if implemented. The results revealed that the proposed framework can serve as a useful tool for guiding the design and implementation of the game-based cognitive rehabilitation.

KW - Cognitive rehabilitation

KW - Serious games design

KW - Usability evaluation

UR - http://www.scopus.com/inward/record.url?scp=85050806018&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85050806018&partnerID=8YFLogxK

U2 - 10.1109/ICEEI.2017.8312454

DO - 10.1109/ICEEI.2017.8312454

M3 - Conference contribution

VL - 2017-November

SP - 1

EP - 6

BT - Proceedings of the 2017 6th International Conference on Electrical Engineering and Informatics

PB - Institute of Electrical and Electronics Engineers Inc.

ER -