Design and evaluation of history Digital Game Based Learning (DGBL) software

Nor Azan Mat Zin, Wong Seng Yue

Research output: Contribution to journalArticle

8 Citations (Scopus)

Abstract

The aim of this study was to design and evaluate a Digital Game Based Learning software for history subject. The methodology used was Instructional Design-Digital Game Based Learning (IDDGBL) Model adapted from ADDIE and game development as well as 5E intructional models. Design elements include learning theories, pedagogy and game components. The effectiveness evaluation used quasi-experimental tecnique via pre and post tests. The samples involved were 60 secondary school students; 30 in experimental group who used the software after class lesson and 30 in control group who used conventional method. Both the independent t test result show that there is significant difference of achievements between the control group (mean score = 35.80) and the experimental group (mean score = 72.30), p < 0.05. The usability test results show that the software has good (mean > 4.00) design for all constructs evaluated (multimedia, interface, contents, feedback, ease of use and immersion). Motivation and learning opporturnity for history DGBL software are also high. Evaluation results indicate that the History DGBL software can entertain, attract, engage and motivate students to learn history subject. Students had fun and felt entertained learning through illustration of historical events when they play the games immersively. Evaluation results suggest that history DGBL software can be used as an alternative teaching and learning tool to promote student's learning of history subject.

Original languageEnglish
Pages (from-to)9-24
Number of pages16
JournalJournal of Next Generation Information Technology
Volume4
Issue number4
DOIs
Publication statusPublished - Jun 2013

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Keywords

  • Evaluation methodologies
  • Evaluation of cal systems
  • Multimedia/Hypermedia systems
  • Serious games
  • Teaching/Learning strategies

ASJC Scopus subject areas

  • Computer Science(all)

Cite this

Design and evaluation of history Digital Game Based Learning (DGBL) software. / Mat Zin, Nor Azan; Yue, Wong Seng.

In: Journal of Next Generation Information Technology, Vol. 4, No. 4, 06.2013, p. 9-24.

Research output: Contribution to journalArticle

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