Can exercises using Virtual Reality Games reduce risk and fear of falls among Older Women?

Devinder Kaur Ajit Singh, Vimal A L P Raman, Bong Pei Sien, Vijayakumar Palaniswamy, Hannah Pearson, Bala S. Rajaratnam

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Background & Aim: The objective of this study was to compare the risk and fear of falls among older women pre and post intervention using virtual reality games. Method: Thirty six community dwelling older women aged 56 and above were randomly divided into experimental (exercises using virtual reality games focus on improving balance) and control (conventional balance exercises) groups. Both groups attended an hour exercise session, twice a week for 6 weeks. Risk and fear of falls were measured using Physiological Profile Assessment (PPA) and Activity Specific Balance Scale (ABC-6). Pre and post intervention differences between the groups were examined. Results: Both the groups, virtual experiment and control group, had significant decrease in fall risk score after the interventions of exercises using virtual reality games and conventional balance exercise respectively (Z = - 3.38, p = 0.001 for experimental group; Z = - 2.50, p = 0.01 for control group). Significant difference was only demonstrated in the experiment group for ABC, t(17) = -2.78, p = 0.013. No significant differences were shown between the groups in risk and fear of falls post intervention. Conclusion: Practicing fun and interactive exercises using virtual reality games can focus on improving balance at home and reducing risk of falls in older adults.

Original languageEnglish
Title of host publicationi-CREATe 2011 - International Convention on Rehabilitation Engineering and Assistive Technology
Pages136-139
Number of pages4
Publication statusPublished - 2011
Event5th International Convention on Rehabilitation Engineering and Assistive Technology, i-CREATe 2011 - Bangkok
Duration: 21 Jul 201123 Jul 2011

Other

Other5th International Convention on Rehabilitation Engineering and Assistive Technology, i-CREATe 2011
CityBangkok
Period21/7/1123/7/11

Fingerprint

Virtual reality
Experiments

Keywords

  • Fear of falls
  • Older women
  • Risk of falls
  • Virtual reality

ASJC Scopus subject areas

  • Biomedical Engineering

Cite this

Ajit Singh, D. K., Raman, V. A. L. P., Sien, B. P., Palaniswamy, V., Pearson, H., & Rajaratnam, B. S. (2011). Can exercises using Virtual Reality Games reduce risk and fear of falls among Older Women? In i-CREATe 2011 - International Convention on Rehabilitation Engineering and Assistive Technology (pp. 136-139)

Can exercises using Virtual Reality Games reduce risk and fear of falls among Older Women? / Ajit Singh, Devinder Kaur; Raman, Vimal A L P; Sien, Bong Pei; Palaniswamy, Vijayakumar; Pearson, Hannah; Rajaratnam, Bala S.

i-CREATe 2011 - International Convention on Rehabilitation Engineering and Assistive Technology. 2011. p. 136-139.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ajit Singh, DK, Raman, VALP, Sien, BP, Palaniswamy, V, Pearson, H & Rajaratnam, BS 2011, Can exercises using Virtual Reality Games reduce risk and fear of falls among Older Women? in i-CREATe 2011 - International Convention on Rehabilitation Engineering and Assistive Technology. pp. 136-139, 5th International Convention on Rehabilitation Engineering and Assistive Technology, i-CREATe 2011, Bangkok, 21/7/11.
Ajit Singh DK, Raman VALP, Sien BP, Palaniswamy V, Pearson H, Rajaratnam BS. Can exercises using Virtual Reality Games reduce risk and fear of falls among Older Women? In i-CREATe 2011 - International Convention on Rehabilitation Engineering and Assistive Technology. 2011. p. 136-139
Ajit Singh, Devinder Kaur ; Raman, Vimal A L P ; Sien, Bong Pei ; Palaniswamy, Vijayakumar ; Pearson, Hannah ; Rajaratnam, Bala S. / Can exercises using Virtual Reality Games reduce risk and fear of falls among Older Women?. i-CREATe 2011 - International Convention on Rehabilitation Engineering and Assistive Technology. 2011. pp. 136-139
@inproceedings{3870866c9c034bc3a6bdb45c541e5410,
title = "Can exercises using Virtual Reality Games reduce risk and fear of falls among Older Women?",
abstract = "Background & Aim: The objective of this study was to compare the risk and fear of falls among older women pre and post intervention using virtual reality games. Method: Thirty six community dwelling older women aged 56 and above were randomly divided into experimental (exercises using virtual reality games focus on improving balance) and control (conventional balance exercises) groups. Both groups attended an hour exercise session, twice a week for 6 weeks. Risk and fear of falls were measured using Physiological Profile Assessment (PPA) and Activity Specific Balance Scale (ABC-6). Pre and post intervention differences between the groups were examined. Results: Both the groups, virtual experiment and control group, had significant decrease in fall risk score after the interventions of exercises using virtual reality games and conventional balance exercise respectively (Z = - 3.38, p = 0.001 for experimental group; Z = - 2.50, p = 0.01 for control group). Significant difference was only demonstrated in the experiment group for ABC, t(17) = -2.78, p = 0.013. No significant differences were shown between the groups in risk and fear of falls post intervention. Conclusion: Practicing fun and interactive exercises using virtual reality games can focus on improving balance at home and reducing risk of falls in older adults.",
keywords = "Fear of falls, Older women, Risk of falls, Virtual reality",
author = "{Ajit Singh}, {Devinder Kaur} and Raman, {Vimal A L P} and Sien, {Bong Pei} and Vijayakumar Palaniswamy and Hannah Pearson and Rajaratnam, {Bala S.}",
year = "2011",
language = "English",
pages = "136--139",
booktitle = "i-CREATe 2011 - International Convention on Rehabilitation Engineering and Assistive Technology",

}

TY - GEN

T1 - Can exercises using Virtual Reality Games reduce risk and fear of falls among Older Women?

AU - Ajit Singh, Devinder Kaur

AU - Raman, Vimal A L P

AU - Sien, Bong Pei

AU - Palaniswamy, Vijayakumar

AU - Pearson, Hannah

AU - Rajaratnam, Bala S.

PY - 2011

Y1 - 2011

N2 - Background & Aim: The objective of this study was to compare the risk and fear of falls among older women pre and post intervention using virtual reality games. Method: Thirty six community dwelling older women aged 56 and above were randomly divided into experimental (exercises using virtual reality games focus on improving balance) and control (conventional balance exercises) groups. Both groups attended an hour exercise session, twice a week for 6 weeks. Risk and fear of falls were measured using Physiological Profile Assessment (PPA) and Activity Specific Balance Scale (ABC-6). Pre and post intervention differences between the groups were examined. Results: Both the groups, virtual experiment and control group, had significant decrease in fall risk score after the interventions of exercises using virtual reality games and conventional balance exercise respectively (Z = - 3.38, p = 0.001 for experimental group; Z = - 2.50, p = 0.01 for control group). Significant difference was only demonstrated in the experiment group for ABC, t(17) = -2.78, p = 0.013. No significant differences were shown between the groups in risk and fear of falls post intervention. Conclusion: Practicing fun and interactive exercises using virtual reality games can focus on improving balance at home and reducing risk of falls in older adults.

AB - Background & Aim: The objective of this study was to compare the risk and fear of falls among older women pre and post intervention using virtual reality games. Method: Thirty six community dwelling older women aged 56 and above were randomly divided into experimental (exercises using virtual reality games focus on improving balance) and control (conventional balance exercises) groups. Both groups attended an hour exercise session, twice a week for 6 weeks. Risk and fear of falls were measured using Physiological Profile Assessment (PPA) and Activity Specific Balance Scale (ABC-6). Pre and post intervention differences between the groups were examined. Results: Both the groups, virtual experiment and control group, had significant decrease in fall risk score after the interventions of exercises using virtual reality games and conventional balance exercise respectively (Z = - 3.38, p = 0.001 for experimental group; Z = - 2.50, p = 0.01 for control group). Significant difference was only demonstrated in the experiment group for ABC, t(17) = -2.78, p = 0.013. No significant differences were shown between the groups in risk and fear of falls post intervention. Conclusion: Practicing fun and interactive exercises using virtual reality games can focus on improving balance at home and reducing risk of falls in older adults.

KW - Fear of falls

KW - Older women

KW - Risk of falls

KW - Virtual reality

UR - http://www.scopus.com/inward/record.url?scp=84255197866&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84255197866&partnerID=8YFLogxK

M3 - Conference contribution

AN - SCOPUS:84255197866

SP - 136

EP - 139

BT - i-CREATe 2011 - International Convention on Rehabilitation Engineering and Assistive Technology

ER -