Benefits and challenges of using game-based formative assessment among undergraduate students

Fatin Kamilia Mohd Arif, Natasha Zaireen Zubir, Maslawati Mohamad, Melor Md Yunus

Research output: Contribution to journalArticle

Abstract

Purpose of the study: This research aims to identify the advantages and challenges faced by TESL undergraduates from Universiti Kebangsaan Malaysia in using Kahoot as a formative assessment tool in a course, i.e., Teaching of Writing in English as a Second Language Context. Methodology: The research instruments employed are semistructured interviews and questionnaire. All 46 Year 3 TESL students enrolled in the course responded to the questionnaire, while five of them responded to the individual interview session. Main Findings: The findings indicate that the majority of the respondents agreed that the application of Kahoot enables students to relate to lectures and lecture notes, recall important points, and discover other useful information and knowledge pertaining to the course. Despite the advantages mentioned, the challenges faced were also identified. Among the challenges mentioned are students’ readiness and mastery level of the topics revised. Applications of this study: With the proper usage of Kahoot in a classroom context, both educators and students could adopt it as a learning catalyst to enhance teaching and learning. Novelty/Originality of this study: The students’ knowledge and interest could be improved using Kahoot if the educator plays his/roles and know what they should do to implement Kahoot in their own class.

Original languageEnglish
Pages (from-to)203-213
Number of pages11
JournalHumanities and Social Sciences Reviews
Volume7
Issue number4
DOIs
Publication statusPublished - Jul 2019

Fingerprint

student
educator
questionnaire
role play
Teaching
interview
learning
Malaysia
Undergraduate
Educators
Questionnaire
Formative Assessment
classroom
methodology
language
English as a Second Language
Methodology
Mastery
Assessment Tools
Teaching of Writing

Keywords

  • Assessment Tool
  • Formative Assessment
  • Gamification
  • Kahoot
  • Undergraduate Students

ASJC Scopus subject areas

  • Arts and Humanities(all)
  • Social Sciences(all)

Cite this

Benefits and challenges of using game-based formative assessment among undergraduate students. / Arif, Fatin Kamilia Mohd; Zubir, Natasha Zaireen; Mohamad, Maslawati; Yunus, Melor Md.

In: Humanities and Social Sciences Reviews, Vol. 7, No. 4, 07.2019, p. 203-213.

Research output: Contribution to journalArticle

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