Attention, Time Perception and Immersion in Games

Nordin Aliimran, Aishat Animashaun, Josh Adams, Jaron Ali, Josh Asch, Paul Cairns

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

Immersion is a phenomenon experienced whilst playing digital games. Some argue that it is linked to time perception, where gamers claim that they are losing track of time while they are immersed in the game. In this work in progress, we describe an attempt to investigate the relationship between immersion and time perception. We manipulated attention because it is known to influence immersion and time perception differently. The results suggest that the experimental manipulation only affects time perception but not immersion. We therefore argue that there is a dissociation between immersion and time perception but further work is needed to investigate this in detail.

Original languageEnglish
Title of host publicationCHI EA 2013 - Extended Abstracts on Human Factors in Computing Systems
Subtitle of host publicationChanging Perspectives
PublisherAssociation for Computing Machinery
Pages1089-1094
Number of pages6
Volume2013-April
ISBN (Electronic)9781450318990
DOIs
Publication statusPublished - 27 Apr 2013
Externally publishedYes
Event31st Annual CHI Conference on Human Factors in Computing Systems:, CHI EA 2013 - Paris, France
Duration: 27 Apr 20132 May 2013

Other

Other31st Annual CHI Conference on Human Factors in Computing Systems:, CHI EA 2013
CountryFrance
CityParis
Period27/4/132/5/13

Keywords

  • Attention
  • Immersion
  • Time Perception

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

Cite this

Aliimran, N., Animashaun, A., Adams, J., Ali, J., Asch, J., & Cairns, P. (2013). Attention, Time Perception and Immersion in Games. In CHI EA 2013 - Extended Abstracts on Human Factors in Computing Systems: Changing Perspectives (Vol. 2013-April, pp. 1089-1094). Association for Computing Machinery. https://doi.org/10.1145/2468356.2468551

Attention, Time Perception and Immersion in Games. / Aliimran, Nordin; Animashaun, Aishat; Adams, Josh; Ali, Jaron; Asch, Josh; Cairns, Paul.

CHI EA 2013 - Extended Abstracts on Human Factors in Computing Systems: Changing Perspectives. Vol. 2013-April Association for Computing Machinery, 2013. p. 1089-1094.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Aliimran, N, Animashaun, A, Adams, J, Ali, J, Asch, J & Cairns, P 2013, Attention, Time Perception and Immersion in Games. in CHI EA 2013 - Extended Abstracts on Human Factors in Computing Systems: Changing Perspectives. vol. 2013-April, Association for Computing Machinery, pp. 1089-1094, 31st Annual CHI Conference on Human Factors in Computing Systems:, CHI EA 2013, Paris, France, 27/4/13. https://doi.org/10.1145/2468356.2468551
Aliimran N, Animashaun A, Adams J, Ali J, Asch J, Cairns P. Attention, Time Perception and Immersion in Games. In CHI EA 2013 - Extended Abstracts on Human Factors in Computing Systems: Changing Perspectives. Vol. 2013-April. Association for Computing Machinery. 2013. p. 1089-1094 https://doi.org/10.1145/2468356.2468551
Aliimran, Nordin ; Animashaun, Aishat ; Adams, Josh ; Ali, Jaron ; Asch, Josh ; Cairns, Paul. / Attention, Time Perception and Immersion in Games. CHI EA 2013 - Extended Abstracts on Human Factors in Computing Systems: Changing Perspectives. Vol. 2013-April Association for Computing Machinery, 2013. pp. 1089-1094
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