Applying learning theories and animation in OSiMM

A multimedia computer science learning courseware

Riaza Mohd Rias, Halimah Badioze Zaman

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

Learning and instruction in higher education may be primarily concerned in most cases with the content of their academic lessons, and not very much with their instructional delivery. However, effective instructional delivery with technology and based on sound learning theories has been known to have an impact on student performance. With the rapid development in the computer and multimedia technologies, it has become feasible to integrate multimedia technologies into the teaching and learning process. What has been the conventional teacher-centered teaching approach is now seeing a shift into one which emphasises on student-centered learning approach. There is a body of evidence that supports the benefit of using animations to assist learning. The domain knowledge applied in this study was on a Computer Science subject, for the topic of memory management. Memory management is one of the topics taught in the course on Operating Systems in Computer Science and Information Technology programmes. This chapter discusses the design and development of a courseware based on Mayer's Cognitive theory of Multimedia learning, and the use of animation in the teaching and learning of a computer science subject. An instructional design model based on the theories discussed was then constructed and prototypes were developed in 3-D animation. A survey was then conducted on users' instructional value and overall satisfaction and the results are reported.

Original languageEnglish
Title of host publicationOutcome-Based Science, Technology, Engineering, and Mathematics Education: Innovative Practices
PublisherIGI Global
Pages155-181
Number of pages27
ISBN (Print)9781466618091
DOIs
Publication statusPublished - 2012

Fingerprint

learning theory
computer science
multimedia
learning
Teaching
cognitive theory
management
learning process
student
information technology
instruction
teacher
knowledge
performance
evidence
Values
education

ASJC Scopus subject areas

  • Social Sciences(all)

Cite this

Rias, R. M., & Badioze Zaman, H. (2012). Applying learning theories and animation in OSiMM: A multimedia computer science learning courseware. In Outcome-Based Science, Technology, Engineering, and Mathematics Education: Innovative Practices (pp. 155-181). IGI Global. https://doi.org/10.4018/978-1-4666-1809-1.ch008

Applying learning theories and animation in OSiMM : A multimedia computer science learning courseware. / Rias, Riaza Mohd; Badioze Zaman, Halimah.

Outcome-Based Science, Technology, Engineering, and Mathematics Education: Innovative Practices. IGI Global, 2012. p. 155-181.

Research output: Chapter in Book/Report/Conference proceedingChapter

Rias, RM & Badioze Zaman, H 2012, Applying learning theories and animation in OSiMM: A multimedia computer science learning courseware. in Outcome-Based Science, Technology, Engineering, and Mathematics Education: Innovative Practices. IGI Global, pp. 155-181. https://doi.org/10.4018/978-1-4666-1809-1.ch008
Rias RM, Badioze Zaman H. Applying learning theories and animation in OSiMM: A multimedia computer science learning courseware. In Outcome-Based Science, Technology, Engineering, and Mathematics Education: Innovative Practices. IGI Global. 2012. p. 155-181 https://doi.org/10.4018/978-1-4666-1809-1.ch008
Rias, Riaza Mohd ; Badioze Zaman, Halimah. / Applying learning theories and animation in OSiMM : A multimedia computer science learning courseware. Outcome-Based Science, Technology, Engineering, and Mathematics Education: Innovative Practices. IGI Global, 2012. pp. 155-181
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